Package games.stendhal.server.core.pathfinder

Examples of games.stendhal.server.core.pathfinder.FixedPath


        final List<Node> nodes = new LinkedList<Node>();
        nodes.add(new Node(7, 3));
        nodes.add(new Node(13, 3));
        nodes.add(new Node(13, 18));
        nodes.add(new Node(7, 18));
        setPath(new FixedPath(nodes, true));
      }

      @Override
          protected void createDialog() {
        add(ConversationStates.IDLE, ConversationPhrases.GREETING_MESSAGES,
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                nodes.add(new Node(63, 6));
                nodes.add(new Node(63, 10));
                nodes.add(new Node(42, 10));
                nodes.add(new Node(42, 6));
                nodes.add(new Node(41, 6));
                 setPath(new FixedPath(nodes, true));

      }

      @Override
      protected void createDialog() {
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        final List<Node> nodes = new LinkedList<Node>();
        nodes.add(new Node(11, 4));
        nodes.add(new Node(18, 4));
        nodes.add(new Node(18, 3));
        nodes.add(new Node(11, 3));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        addGreeting();
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        nodes.add(new Node(21, 27));
        nodes.add(new Node(17, 27));
        nodes.add(new Node(17, 25));
        nodes.add(new Node(13, 25));
        nodes.add(new Node(13, 23));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        addGreeting("Hello. You are brave, to stand before me.");
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        nodes.add(new Node(16, 30));
        nodes.add(new Node(16, 31));
        nodes.add(new Node(17, 31));
        nodes.add(new Node(17, 30));
        nodes.add(new Node(26, 30));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        addGreeting("Welcome to Nalwor Bank. I'm here to #help.");
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        final List<Node> nodes = new LinkedList<Node>();
        nodes.add(new Node(10,5));
        nodes.add(new Node(16,5));
        nodes.add(new Node(16,6));
        nodes.add(new Node(10,6));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      public void createDialog() {
        addGreeting("Well met, kind stranger.");
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        final List<Node> nodes = new LinkedList<Node>();
        nodes.add(new Node(48, 62));
        nodes.add(new Node(43, 76));
        nodes.add(new Node(43, 62));

        setPath(new FixedPath(nodes, true));
      }

      @Override
      public void createDialog() {
        addGreeting("Well met, wayfarer!");
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        nodes.add(new Node(33, 16));
        nodes.add(new Node(26, 16));
        nodes.add(new Node(26, 13));
        nodes.add(new Node(7, 13));
        nodes.add(new Node(7, 5));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      public void createDialog() {
        addJob("Long ago I was a priest of this church. But my #ideas were not approved of by all.");
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      @Override
      protected void createPath() {
        final List<Node> nodes = new LinkedList<Node>();
        nodes.add(new Node(2, 13));
        nodes.add(new Node(2, 9));
        setPath(new FixedPath(nodes, true));

      }

    @Override
    protected void createDialog() {
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          nodes.add(new Node(51, 37));
          nodes.add(new Node(46, 37));
          nodes.add(new Node(46, 30));
          nodes.add(new Node(45, 30));
          nodes.add(new Node(45, 29));
          setPath(new FixedPath(nodes, true));
        }

        @Override
        protected void createDialog() {
          // Anna is special because she has a quest
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Related Classes of games.stendhal.server.core.pathfinder.FixedPath

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