/* $Id: BlacksheepBobNPC.java,v 1.6 2010/09/19 02:28:05 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.ados.meat_market;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.ProducerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.TreeMap;
/**
* Inside Ados meat market.
*/
public class BlacksheepBobNPC implements ZoneConfigurator {
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildblacksheepbob(zone);
}
private void buildblacksheepbob(final StendhalRPZone zone) {
final SpeakerNPC blacksheepbob = new SpeakerNPC("Blacksheep Bob") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(2, 13));
nodes.add(new Node(2, 9));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
addJob("I'm proud to say I #make some absolutely delicious sausage.");
addHelp("I only #make sausage. My brothers here make canned tuna and cheese sausage.");
addOffer("Check the blackboard to see what I need to #make you some sausage.");
addQuest("I don't need any help.");
addGoodbye("Good bye. Be sure to tell your friends about us.");
// Blacksheep Bob makes you sausages if you supply his ingredients
// (uses sorted TreeMap instead of HashMap)
final Map<String, Integer> requiredResources = new TreeMap<String, Integer>();
requiredResources.put("vampirette entrails", Integer.valueOf(1));
requiredResources.put("bat entrails", Integer.valueOf(1));
requiredResources.put("meat", Integer.valueOf(1));
requiredResources.put("wine", Integer.valueOf(2));
final ProducerBehaviour behaviour = new ProducerBehaviour("blacksheepbob_make_sausage", "make", "sausage",
requiredResources, 2 * 60);
new ProducerAdder().addProducer(this, behaviour,
"Hey there. Welcome to Blacksheep Meat Market. Can I #make you some sausage?");
}
};
blacksheepbob.setEntityClass("blacksheepnpc");
blacksheepbob.setPosition(2, 13);
blacksheepbob.initHP(100);
blacksheepbob.setDescription("You see Blacksheep Bob. He is popular for his sausage.");
zone.add(blacksheepbob);
}
}