/* $Id: HoeingManNPC.java,v 1.3 2010/11/30 22:52:00 nylon0700 Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.semos.plains;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.SpeakerNPC;
/**
* A man hoeing the farm ground
*
*/
public class HoeingManNPC implements ZoneConfigurator {
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(StendhalRPZone zone, Map<String, String> attributes) {
buildNPC(zone);
}
private void buildNPC(StendhalRPZone zone) {
SpeakerNPC npc = new SpeakerNPC("Jingo Radish") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(48, 62));
nodes.add(new Node(43, 76));
nodes.add(new Node(43, 62));
setPath(new FixedPath(nodes, true));
}
@Override
public void createDialog() {
addGreeting("Well met, wayfarer!");
addJob("You see? I keep freeing the soil from weeds with my #hoe but those grow back every time...");
addHelp("Take your time and check the area around... There's a mill somewhat north and a really nice farm to the east... Nice and rich country, you could go hunting for food!");
addReply("hoe",
"Oh well, there's nothing special about my hoe... If you need some good farming tools like a scythe, it might help visiting the nearby Semos city blacksmith shop!");
addGoodbye("Goodbye and may your path be clear of weeds!");
}
};
npc.setEntityClass("hoeingmannpc");
npc.setDescription("You see a man with a hoe, he's busy weeding the soil.");
npc.setPosition(48,62);
npc.initHP(100);
zone.add(npc);
}
}