/* $Id: ArcheryDealerNPC.java,v 1.9 2010/10/31 18:37:38 kymara Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.nalwor.basement;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ShopList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.BuyerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.BuyerBehaviour;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/**
* Inside Nalwor Inn basement .
*/
public class ArcheryDealerNPC implements ZoneConfigurator {
private final ShopList shops = SingletonRepository.getShopList();
public void configureZone(StendhalRPZone zone,
Map<String, String> attributes) {
buildNPC(zone);
}
private void buildNPC(StendhalRPZone zone) {
final SpeakerNPC npc = new SpeakerNPC("Merenwen") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(10,5));
nodes.add(new Node(16,5));
nodes.add(new Node(16,6));
nodes.add(new Node(10,6));
setPath(new FixedPath(nodes, true));
}
@Override
public void createDialog() {
addGreeting("Well met, kind stranger.");
addJob("I buy archery equipment for our village.");
addHelp("I can offer you no help. Sorry.");
addOffer("Check the blackboard for prices.");
addQuest("I have no quest for you.");
addGoodbye("Have a happy. Bye.");
new BuyerAdder().add(this, new BuyerBehaviour(shops.get("buyarcherstuff")), false);
}};
npc.setPosition(10, 5);
npc.setEntityClass("mageelfnpc");
zone.add(npc);
}
}