/* $Id: BankNPC.java,v 1.6 2010/09/19 02:31:57 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.nalwor.bank;
import games.stendhal.common.Direction;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.SpeakerNPC;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/**
* Builds the nalwor bank npcs.
*
* @author kymara
*/
public class BankNPC implements ZoneConfigurator {
//
// ZoneConfigurator
//
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildoldNPC(zone, attributes);
buildladyNPC(zone, attributes);
}
//
// name inspired by a name in lotr
// TODO: He complains if someone steals something from his chest: they should be sent to elf jail.
private void buildoldNPC(final StendhalRPZone zone, final Map<String, String> attributes) {
final SpeakerNPC oldnpc = new SpeakerNPC("Grafindle") {
@Override
protected void createPath() {
setPath(null);
}
@Override
protected void createDialog() {
addGreeting("Greetings. If you need #help, please ask.");
addJob("I work here in the bank.");
addHelp("That room has two chests owned by this bank and two owned by Semos bank.");
addGoodbye("Goodbye, young human.");
//remaining behaviour defined in Take Gold for Grafindle quest
}
};
oldnpc.setDirection(Direction.DOWN);
oldnpc.setEntityClass("elfbankeroldnpc");
oldnpc.setPosition(13, 17);
oldnpc.initHP(100);
zone.add(oldnpc);
}
//
// Ariannyddion is welsh for bank, so ...
//
private void buildladyNPC(final StendhalRPZone zone, final Map<String, String> attributes) {
final SpeakerNPC ladynpc = new SpeakerNPC("Nnyddion") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(26, 30));
nodes.add(new Node(16, 30));
nodes.add(new Node(16, 31));
nodes.add(new Node(17, 31));
nodes.add(new Node(17, 30));
nodes.add(new Node(26, 30));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
addGreeting("Welcome to Nalwor Bank. I'm here to #help.");
addHelp("Customers can deposit their items in the chests in that small room behind me. The two chests on the right are under Semos management.");
addOffer("I can #help you.");
addJob("I help customers of the bank, elves and even humans.");
addQuest("I don't need anything, thank you.");
addGoodbye("Goodbye, thank you for your time.");
}
};
ladynpc.setDescription("You see a pretty female elf in a beautiful dress.");
ladynpc.setEntityClass("elfbankladynpc");
ladynpc.setDirection(Direction.DOWN);
ladynpc.setPosition(17, 31);
ladynpc.initHP(100);
zone.add(ladynpc);
}
}