Package games.stendhal.server.maps.nalwor.assassinhq

Source Code of games.stendhal.server.maps.nalwor.assassinhq.SchoolMarmNPC

/* $Id: SchoolMarmNPC.java,v 1.5 2010/12/29 15:02:24 martinfuchs Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.nalwor.assassinhq;

import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ConversationPhrases;
import games.stendhal.server.entity.npc.ConversationStates;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.condition.GreetingMatchesNameCondition;

import java.util.LinkedList;
import java.util.List;
import java.util.Map;

/**
* Builds a Teacher NPC who tries to make disciple assassins behave.
*
* @author kymara with modifications by tigertoes
*/
public class SchoolMarmNPC implements ZoneConfigurator {

  /**
   * Configure a zone.
   *
   * @param  zone    The zone to be configured.
   * @param  attributes  Configuration attributes.
   */
  public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
    buildNPC(zone);
  }

  private void buildNPC(final StendhalRPZone zone) {
    final SpeakerNPC npc = new SpeakerNPC("Miss Parillaud") {

      @Override
      protected void createPath() {
        final List<Node> nodes = new LinkedList<Node>();
        nodes.add(new Node(7, 3));
        nodes.add(new Node(13, 3));
        nodes.add(new Node(13, 18));
        nodes.add(new Node(7, 18));
        setPath(new FixedPath(nodes, true));
      }

      @Override
          protected void createDialog() {
        add(ConversationStates.IDLE, ConversationPhrases.GREETING_MESSAGES,
            new GreetingMatchesNameCondition(getName()), true,
            ConversationStates.IDLE, "What are you bothering me for. Can't you see I have my hands full! Now, lil johnnnny, I told you not to poke him in the eye!", null);
          }
       
    };

    npc.setDescription("You see a rather harried school marm. She really has her hands full with these little assassins.");
    npc.setEntityClass("woman_014_npc");
    npc.setPosition(7, 3);
    npc.initHP(100);
    zone.add(npc);
  }
}
TOP

Related Classes of games.stendhal.server.maps.nalwor.assassinhq.SchoolMarmNPC

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.