Package games.stendhal.server.core.pathfinder

Examples of games.stendhal.server.core.pathfinder.FixedPath


        nodes.add(new Node(11, 24));
        nodes.add(new Node(19, 24));
        nodes.add(new Node(19, 27));
        nodes.add(new Node(11, 27));
        nodes.add(new Node(11, 24));
        setPath(new FixedPath(nodes, true));

      }

      @Override
      protected void createDialog() {
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        final List<Node> nodes = new LinkedList<Node>();
                                nodes.add(new Node(5, 75));
        nodes.add(new Node(19, 75));
        nodes.add(new Node(19, 79));
        nodes.add(new Node(5, 79));
        setPath(new FixedPath(nodes, true));
      }
    };

    rat.setDescription("You see a rat child.");
    rat.setEntityClass("ratchild1npc");
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        nodes.add(new Node(29, 49));
        nodes.add(new Node(29, 57));
        nodes.add(new Node(45, 57));
        nodes.add(new Node(19, 57));
        nodes.add(new Node(19, 49));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        addGreeting("Greetings. Have you come to enlist as a soldier?");
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        final List<Node> nodes = new LinkedList<Node>();
        nodes.add(new Node(49, 68));
        nodes.add(new Node(45, 68));
        nodes.add(new Node(45, 72));
        nodes.add(new Node(45, 68));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        addGreeting();
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        nodes.add(new Node(24, 2));
        nodes.add(new Node(24, 5));
               nodes.add(new Node(21, 5));
               nodes.add(new Node(21, 8));
               nodes.add(new Node(23, 8));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        addGreeting("Hello. If I can help you, just say the word.");
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        nodes.add(new Node(14, 21));
        nodes.add(new Node(14, 16));
        nodes.add(new Node(10, 16));
        nodes.add(new Node(10, 4));
        nodes.add(new Node(6, 4));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        class CatSellerBehaviour extends SellerBehaviour {
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        final List<Node> nodes = new LinkedList<Node>();
        nodes.add(new Node(39, 29));
        nodes.add(new Node(23, 29));
        nodes.add(new Node(23, 21));
        nodes.add(new Node(40, 21));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        addGreeting("Hello! Welcome to Fado City! You can #learn about Fado from me.");
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        nodes.add(new Node(76, 17));
        nodes.add(new Node(70, 17));
        nodes.add(new Node(70, 14));
        nodes.add(new Node(79, 14));
        nodes.add(new Node(79, 52));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        addGreeting("Hi hi.");
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        nodes.add(new Node(15, 8));
        nodes.add(new Node(15, 2));
        nodes.add(new Node(3, 2));
        nodes.add(new Node(3, 7));
        nodes.add(new Node(10, 7));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        addGreeting("Welcome to the supply stores for the Mithrilbourgh Army.");
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      @Override
      protected void createPath() {
        final List<Node> path = new LinkedList<Node>();
        path.add(new Node(84, 109));
        path.add(new Node(84, 116));
        setPath(new FixedPath(path, true));
      }

      @Override
      protected void createDialog() {
        addGreeting("Hi, welcome to Ados City!");
View Full Code Here

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Related Classes of games.stendhal.server.core.pathfinder.FixedPath

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