/* $Id: MayorNPC.java,v 1.14 2010/09/19 02:30:56 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.nalwor.royal;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ConversationStates;
import games.stendhal.server.entity.npc.SpeakerNPC;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/**
* Builds the elf mayor NPC.
*
* @author kymara
*/
public class MayorNPC implements ZoneConfigurator {
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildNPC(zone);
}
private void buildNPC(final StendhalRPZone zone) {
final SpeakerNPC npc = new SpeakerNPC("Maerion") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(9, 23));
nodes.add(new Node(13, 23));
nodes.add(new Node(13, 25));
nodes.add(new Node(17, 25));
nodes.add(new Node(17, 23));
nodes.add(new Node(21, 23));
nodes.add(new Node(21, 27));
nodes.add(new Node(17, 27));
nodes.add(new Node(17, 25));
nodes.add(new Node(13, 25));
nodes.add(new Node(13, 23));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
addGreeting("Hello. You are brave, to stand before me.");
addJob("You dare ask, little human?!");
addHelp("Well, perhaps you can help me with a #problem I see brewing.");
add(ConversationStates.ATTENDING, "problem", null, ConversationStates.ATTENDING,
"Here are no dark elves, believe me! Me?! no, no, no, I'm just well tanned...", null);
addGoodbye("Farewell, human.");
}
};
npc.setDescription("You see a regal elf. Something about him makes you uneasy.");
npc.setEntityClass("elfmayornpc");
npc.setPosition(9, 23);
npc.initHP(100);
zone.add(npc);
}
}