/* $Id: KidsNPCs.java,v 1.17 2010/12/29 15:01:58 martinfuchs Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.ados.city;
import games.stendhal.common.Direction;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ConversationPhrases;
import games.stendhal.server.entity.npc.ConversationStates;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.condition.GreetingMatchesNameCondition;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/**
* Creates the NPCs and portals in Ados City.
*
* @author hendrik
*/
public class KidsNPCs implements ZoneConfigurator {
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildKids(zone);
}
private void buildKids(final StendhalRPZone zone) {
final String[] names = { "Jens", "George", "Anna" };
final String[] classes = { "kid3npc", "kid4npc", "kid5npc" };
final String[] descriptions = {"You see Jens. He seems to be a bit bored.", "You see George. He is a young boy who loves playing.", "You see Anna. She is a sweet girl who searches for toys."};
final Node[] start = new Node[] { new Node(40, 29), new Node(40, 41), new Node(45, 29) };
for (int i = 0; i < 3; i++) {
final SpeakerNPC npc = new SpeakerNPC(names[i]) {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(40, 29));
nodes.add(new Node(40, 32));
nodes.add(new Node(34, 32));
nodes.add(new Node(34, 36));
nodes.add(new Node(39, 36));
nodes.add(new Node(39, 41));
nodes.add(new Node(40, 41));
nodes.add(new Node(40, 39));
nodes.add(new Node(45, 39));
nodes.add(new Node(45, 43));
nodes.add(new Node(51, 43));
nodes.add(new Node(51, 37));
nodes.add(new Node(46, 37));
nodes.add(new Node(46, 30));
nodes.add(new Node(45, 30));
nodes.add(new Node(45, 29));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
// Anna is special because she has a quest
if (!getName().equals("Anna")) {
add(ConversationStates.IDLE,
ConversationPhrases.GREETING_MESSAGES,
new GreetingMatchesNameCondition(getName()), true,
ConversationStates.IDLE,
"Mummy said, we are not allowed to talk to strangers. Bye.",
null);
}
addGoodbye("Bye bye!");
}
};
npc.setEntityClass(classes[i]);
npc.setPosition(start[i].getX(), start[i].getY());
npc.setDescription(descriptions[i]);
npc.setDirection(Direction.DOWN);
npc.initHP(100);
zone.add(npc);
}
}
}