this.expansionSetCode = "ODY";
this.color.setWhite(true);
// White creatures get +1/+1.
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostAllEffect(1, 1, Duration.WhileOnBattlefield, filter, false));
this.addAbility(ability);
// Threshold - White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalOneShotEffect(
new AddContinuousEffectToGame(new BoostAllEffect(1, 1, Duration.WhileOnBattlefield, filter, false)),
new CardsInControllerGraveCondition(7),
"<i>Threshold</i> - If seven or more cards are in your graveyard, white creatures get an additional +1/+1."
));
this.addAbility(ability);
}