/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
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* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
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package mage.sets.odyssey;
import java.util.UUID;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.CardsInControllerGraveCondition;
import mage.abilities.decorator.ConditionalOneShotEffect;
import mage.abilities.effects.common.AddContinuousEffectToGame;
import mage.abilities.effects.common.continious.BoostAllEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.ColorPredicate;
/**
*
* @author Beta_Steward (Honor of the Pure), LevelX2 (Demoralize), cbt
*/
public class DivineSacrament extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("White creatures");
static {
filter.add(new ColorPredicate(ObjectColor.WHITE));
}
public DivineSacrament(UUID ownerId) {
super(ownerId, 19, "Divine Sacrament", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{1}{W}{W}");
this.expansionSetCode = "ODY";
this.color.setWhite(true);
// White creatures get +1/+1.
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostAllEffect(1, 1, Duration.WhileOnBattlefield, filter, false));
this.addAbility(ability);
// Threshold - White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalOneShotEffect(
new AddContinuousEffectToGame(new BoostAllEffect(1, 1, Duration.WhileOnBattlefield, filter, false)),
new CardsInControllerGraveCondition(7),
"<i>Threshold</i> - If seven or more cards are in your graveyard, white creatures get an additional +1/+1."
));
this.addAbility(ability);
}
public DivineSacrament(final DivineSacrament card) {
super(card);
}
@Override
public DivineSacrament copy() {
return new DivineSacrament(this);
}
}