Package mage.sets.futuresight

Source Code of mage.sets.futuresight.SliverLegion

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.futuresight;

import java.util.UUID;
import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.common.continious.BoostAllEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.FilterPermanent;
import mage.filter.predicate.permanent.AnotherPredicate;

/**
*
* @author KholdFuzion

*/
public class SliverLegion extends CardImpl {
   
    private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("Sliver", "All Sliver creatures");
    private static final FilterPermanent countfilter = new FilterPermanent("Sliver","each other sliver");

    static {
        countfilter.add(new AnotherPredicate());
    }

    public SliverLegion(UUID ownerId) {
        super(ownerId, 158, "Sliver Legion", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{W}{U}{B}{R}{G}");
        this.expansionSetCode = "FUT";
        this.supertype.add("Legendary");
        this.subtype.add("Sliver");

        this.color.setRed(true);
        this.color.setBlue(true);
        this.color.setGreen(true);
        this.color.setBlack(true);
        this.color.setWhite(true);
        this.power = new MageInt(7);
        this.toughness = new MageInt(7);

        // All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostAllEffect(new PermanentsOnBattlefieldCount(countfilter) , new PermanentsOnBattlefieldCount(countfilter), Duration.WhileOnBattlefield, filter, false)));
    }

    public SliverLegion(final SliverLegion card) {
        super(card);
    }

    @Override
    public SliverLegion copy() {
        return new SliverLegion(this);
    }
}
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