Package mage.abilities.effects.common.continious

Examples of mage.abilities.effects.common.continious.BoostAllEffect


    public FinalRevels(UUID ownerId) {
        super(ownerId, 113, "Final Revels", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{4}{B}");
        this.expansionSetCode = "LRW";
        this.color.setBlack(true);
        this.getSpellAbility().addEffect(new BoostAllEffect(2, 0, Duration.EndOfTurn, new FilterCreaturePermanent(), false));
        Mode mode = new Mode();
        mode.getEffects().add(new BoostAllEffect(0, -2, Duration.EndOfTurn, new FilterCreaturePermanent(), false));
        this.getSpellAbility().addMode(mode);
    }
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        super(ownerId, 126, "Shrivel", Rarity.COMMON, new CardType[]{CardType.SORCERY}, "{1}{B}");
        this.expansionSetCode = "ROE";

        this.color.setBlack(true);

        this.getSpellAbility().addEffect(new BoostAllEffect(-1, -1, Duration.EndOfTurn, new FilterCreaturePermanent("All creatures"), false));
    }
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    public ContestedWarZone(UUID ownerId) {
        super(ownerId, 144, "Contested War Zone", Rarity.RARE, new CardType[]{CardType.LAND}, null);
        this.expansionSetCode = "MBS";
        this.addAbility(new ColorlessManaAbility());
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostAllEffect(1, 0, Duration.EndOfTurn, filter, false), new ManaCostsImpl("{1}"));
        ability.addCost(new TapSourceCost());
        this.addAbility(ability);
        this.addAbility(new ContestedWarZoneAbility());
    }
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        // Flying
        this.addAbility(FlyingAbility.getInstance());
        // Vigilance
        this.addAbility(VigilanceAbility.getInstance());
        // Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.
        this.addAbility(new AttacksTriggeredAbility(new BoostAllEffect(1,1, Duration.EndOfTurn,new FilterAttackingCreature(),true), false));
    }
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        this.color.setRed(true);
        this.color.setWhite(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(3);
        // Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.
        this.addAbility(new AttacksTriggeredAbility(new BoostAllEffect(2, 0, Duration.EndOfTurn, filterRed, false), false));
        this.addAbility(new AttacksTriggeredAbility(new BoostAllEffect(0, 2, Duration.EndOfTurn, filterWhite, false), false));
    }
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        this.expansionSetCode = "GTC";

        this.color.setGreen(true);

        // Creatures you control get +0/+5 and gain reach until end of turn.
        this.getSpellAbility().addEffect(new BoostAllEffect(0, 5, Duration.EndOfTurn, filter , false));
        this.getSpellAbility().addEffect(new GainAbilityAllEffect(ReachAbility.getInstance(), Duration.EndOfTurn, filter));
    }
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        this.color.setRed(true);
        this.color.setGreen(true);

        // Each attacking creature you control gets +1/+0 and can't be blocked except by two or more creatures.
        Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new CantBeBlockedByOneAllEffect(2, filter));
        ability.addEffect(new BoostAllEffect(1,0, Duration.WhileOnBattlefield, filter, false));
        this.addAbility(ability);

    }
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        this.color.setWhite(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(3);

        // Sacrifice a creature: Creatures you control get +1/+1 until end of turn.
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostAllEffect(1, 1, Duration.EndOfTurn, filter, false), new SacrificeTargetCost(new TargetControlledCreaturePermanent())));
       
    }
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    public NightOfSoulsBetrayal (UUID ownerId) {
        super(ownerId, 133, "Night of Souls' Betrayal", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{2}{B}{B}");
        this.expansionSetCode = "CHK";
        this.supertype.add("Legendary");
        this.color.setBlack(true);
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostAllEffect(-1, -1, Duration.WhileOnBattlefield, filter, false)));
    }
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        this.color.setGreen(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // All Sliver creatures get +2/+2.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostAllEffect(2, 2, Duration.WhileOnBattlefield, filter, false)));
    }
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