this.subtype.add("Vampire");
this.color.setBlack(true);
this.power = new MageInt(3);
this.toughness = new MageInt(3);
this.addAbility(FlyingAbility.getInstance());
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostAllEffect(1, 1, Duration.WhileOnBattlefield, filterBlack, true)));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostAllEffect(-1, -1, Duration.WhileOnBattlefield, filterNonBlack, false)));
}