this.color.setGreen(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Other green creatures you control get +1/+1.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostAllEffect(1, 1, Duration.WhileOnBattlefield, filterGreen, true)));
// {G}, {t}: Another target green creature you control gains trample until end of turn.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilityTargetEffect(TrampleAbility.getInstance(),Duration.EndOfTurn), new ManaCostsImpl("{G}"));
ability.addCost(new TapSourceCost());
ability.addTarget(new TargetControlledCreaturePermanent(filterGreen2));
this.addAbility(ability);