{
activeChar.sendMessage(new CustomMessage("l2p.gameserver.clientpackets.Logout.Olympiad", activeChar));
activeChar.sendActionFailed();
return;
}
if(activeChar.inObserverMode())
{
activeChar.sendMessage(new CustomMessage("l2p.gameserver.clientpackets.Logout.Observer", activeChar));
activeChar.sendActionFailed();
return;
}