* TEMP FIX: If player is not visible don't send packets broadcast to all his KnowList. This will avoid GM detection with l2net and olympiad's crash. We can now find old problems with invisible mode.
*/
if (object_char != null && !active_char.isGM())
{ // GM has to receive remove however because he can see any invisible or inobservermode player
if (!object_char.getAppearance().getInvisible() && !object_char.inObserverMode())
{
// Send Server-Client Packet DeleteObject to the L2PcInstance
active_char.sendPacket(new DeleteObject(object));
}
else if (object_char.isGM() && object_char.getAppearance().getInvisible() && !object_char.isTeleporting())