Examples of inObserverMode()


Examples of com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.inObserverMode()

  protected void runImpl()
  {
    L2PcInstance activeChar = getClient().getActiveChar();
    if (activeChar == null)
      return;
    if (activeChar.inObserverMode()) Olympiad.sendMatchList(activeChar);
  }

  @Override
  public String getType()
  {
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Examples of com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.inObserverMode()

      player.sendPacket(new PrivateStoreManageListBuy(player));
      player.sendPacket(ActionFailed.STATIC_PACKET);
      return;
    }
   
    if (player.isCastingNow() || player.isCastingPotionNow() || player.isMovementDisabled() || player.inObserverMode() || player.getActiveEnchantItem() != null)
    {
      player.sendMessage("You cannot start store now..");
      player.sendPacket(new PrivateStoreManageListBuy(player));
      player.sendPacket(ActionFailed.STATIC_PACKET);
      return;
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Examples of com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.inObserverMode()

      player.sendPacket(new PrivateStoreManageListSell(player));
      player.sendPacket(ActionFailed.STATIC_PACKET);
      return;
    }
   
    if (player.isCastingNow() || player.isCastingPotionNow() || player.isMovementDisabled() || player.inObserverMode() || player.getActiveEnchantItem() != null)
    {
      player.sendMessage("You cannot start store now..");
      player.sendPacket(new PrivateStoreManageListSell(player));
      player.sendPacket(ActionFailed.STATIC_PACKET);
      return;
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Examples of com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.inObserverMode()

    final L2PcInstance activeChar = getClient().getActiveChar();
   
    if(activeChar == null)
      return;
   
    if (activeChar.inObserverMode())
    {
      getClient().sendPacket(new SystemMessage(SystemMessageId.OBSERVERS_CANNOT_PARTICIPATE));
      getClient().sendPacket(ActionFailed.STATIC_PACKET);
      return;
    }
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Examples of com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.inObserverMode()

    L2PcInstance activeChar = getClient().getActiveChar();

    if(activeChar == null)
      return;

    if(activeChar.inObserverMode())
    {
      activeChar.leaveOlympiadObserverMode();
    }
  }
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Examples of com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.inObserverMode()

  {
    L2PcInstance activeChar = getClient().getActiveChar();
    if (activeChar == null)
      return;

    if (activeChar.inObserverMode())
      activeChar.leaveObserverMode();
      //activeChar.teleToLocation(activeChar.getObsX(), activeChar.getObsY(), activeChar.getObsZ());
  }

  @Override
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Examples of com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.inObserverMode()

    {
      activeChar.sendPacket(new SystemMessage(SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT));
      return;
    }

    if(activeChar.inObserverMode())
    {
      activeChar.sendPacket(ActionFailed.STATIC_PACKET);
      return;
    }
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Examples of com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.inObserverMode()

      activeChar.sendMessage("You Cannot Use This While You Are Paralyzed");
      activeChar.sendPacket(ActionFailed.STATIC_PACKET);
      return;
    }
   
    if (activeChar.inObserverMode())
      return;
   
    if (activeChar.isInOlympiadMode())
    {
      activeChar.sendPacket(new SystemMessage(SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT));
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Examples of com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.inObserverMode()

    else if(partner.isInParty() && partner.getParty().isInDimensionalRift())
    {
      activeChar.sendMessage("Your partner is in dimensional rift.");
      return false;
    }
    else if(partner.inObserverMode())
    {
      activeChar.sendMessage("Your partner is in the observation.");
      return false;
    }
    else if (partner.isInRaidEvent())
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Examples of com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.inObserverMode()

     * TEMP FIX: If player is not visible don't send packets broadcast to all his KnowList. This will avoid GM detection with l2net and olympiad's crash. We can now find old problems with invisible mode.
     */
    if (object_char != null && !active_char.isGM())
    { // GM has to receive remove however because he can see any invisible or inobservermode player
   
      if (!object_char.getAppearance().getInvisible() && !object_char.inObserverMode())
      {
        // Send Server-Client Packet DeleteObject to the L2PcInstance
        active_char.sendPacket(new DeleteObject(object));
      }
      else if (object_char.isGM() && object_char.getAppearance().getInvisible() && !object_char.isTeleporting())
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