if(activeChar.isOutOfControl())
{
activeChar.sendActionFailed();
return;
}
if(activeChar.inObserverMode() && activeChar.getObservNeighbor() != null)
{
for(L2WorldRegion region : activeChar.getObservNeighbor().getNeighbors())
{
for(L2Object obj : region.getObjectsList(new GArray<L2Object>(region.getObjectsSize()), activeChar.getObjectId(), activeChar.getReflection()))
{