Package com.l2jfrozen.gameserver.skills.l2skills

Source Code of com.l2jfrozen.gameserver.skills.l2skills.L2SkillSummon

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.skills.l2skills;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.datatables.sql.NpcTable;
import com.l2jfrozen.gameserver.datatables.xml.ExperienceData;
import com.l2jfrozen.gameserver.idfactory.IdFactory;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.model.actor.instance.L2CubicInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2SiegeSummonInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2SummonInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.PetInfo;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.gameserver.templates.StatsSet;
import com.l2jfrozen.util.random.Rnd;


public class L2SkillSummon extends L2Skill
{
  public static final int SKILL_CUBIC_MASTERY = 143;
 
  private int     _npcId;
  private float   _expPenalty;
  private final boolean _isCubic;
 
  // cubic AI
  // Activation time for a cubic
  private final int _activationtime;
  // Activation chance for a cubic.
  private final int _activationchance;
 
  // What is the total lifetime of summons (in millisecs)
  private final int _summonTotalLifeTime;
 
  public L2SkillSummon(StatsSet set)
  {
    super(set);
   
    _npcId      = set.getInteger("npcId", 0); // default for undescribed skills
    _expPenalty = set.getFloat ("expPenalty", 0.f);
    _isCubic    = set.getBool("isCubic", false);
   
    _activationtime= set.getInteger("activationtime", 8);
    _activationchance= set.getInteger("activationchance", 30);
   
    _summonTotalLifeTime= set.getInteger("summonTotalLifeTime", 1200000)// 20 minutes default
    _summonTimeLostIdle= set.getInteger("summonTimeLostIdle", 0);
    _summonTimeLostActive= set.getInteger("summonTimeLostActive", 0);
   
    _itemConsumeOT = set.getInteger("itemConsumeCountOT", 0);
    _itemConsumeIdOT = set.getInteger("itemConsumeIdOT", 0);
    _itemConsumeTime = set.getInteger("itemConsumeTime", 0);
    _itemConsumeSteps = set.getInteger("itemConsumeSteps", 0);
  }
 
  public boolean checkCondition(L2Character activeChar)
  {
    if (activeChar instanceof L2PcInstance)
    {
      L2PcInstance player = (L2PcInstance)activeChar;
     
      if (isCubic())
      {
        if (getTargetType() != L2Skill.SkillTargetType.TARGET_SELF)
        {
          return true; //Player is always able to cast mass cubic skill
        }
        int mastery = player.getSkillLevel(SKILL_CUBIC_MASTERY);
        if (mastery < 0)
          mastery = 0;
        int count = player.getCubics().size();
        if (count > mastery)
        {
          player.sendMessage("You already have "+count+" cubic(s).");
          return false;
        }
      }
      else
      {
        if (player.inObserverMode())
          return false;
        if (player.getPet() != null)
        {
          activeChar.sendPacket(new SystemMessage(SystemMessageId.YOU_ALREADY_HAVE_A_PET));
          return false;
        }
      }
    }
    return super.checkCondition(activeChar, null, false);
  }
 
  @Override
  public void useSkill(L2Character caster, L2Object[] targets)
  {
    if (caster.isAlikeDead() || !(caster instanceof L2PcInstance))
      return;
   
    L2PcInstance activeChar = (L2PcInstance) caster;
   
    // Skill 2046 only used for animation
    if(getId() == 2046)
      return;
   
    if (_npcId == 0)
    {
      activeChar.sendMessage("Summon skill "+getId()+" not described yet");
      return;
    }
   
    if (_isCubic)
    {
      // Gnacik :
      // If skill is enchanted calculate cubic skill level based on enchant
      // 8 at 101 (+1 Power)
      // 12 at 130 (+30 Power)
      // Because 12 is max 5115-5117 skills
      // TODO: make better method of calculation, dunno how its calculated on offi
      int _cubicSkillLevel = getLevel();
      if (_cubicSkillLevel > 100)
      {
        _cubicSkillLevel = ((getLevel() - 100) / 7) + 8;
      }
     
      if (targets.length > 1) // Mass cubic skill
      {
        for (L2Object obj: targets)
        {
          if (!(obj instanceof L2PcInstance)) continue;
          L2PcInstance player = ((L2PcInstance)obj);
          int mastery = player.getSkillLevel(SKILL_CUBIC_MASTERY);
          if (mastery < 0)
            mastery = 0;
          if (mastery == 0 && !player.getCubics().isEmpty())
          {
            // Player can have only 1 cubic - we shuld replace old cubic with new one
            player.unsummonAllCubics();
          }
          // TODO: Should remove first cubic summoned and replace with new cubic
          if (player.getCubics().containsKey(_npcId))
          {
            L2CubicInstance cubic = player.getCubic(_npcId);
            cubic.stopAction();
            cubic.cancelDisappear();
            player.delCubic(_npcId);
          }
          if (player.getCubics().size() > mastery) continue;
          if (player == activeChar)
            player.addCubic(_npcId, _cubicSkillLevel, getPower(), _activationtime, _activationchance, _summonTotalLifeTime, false);
          else // given by other player
            player.addCubic(_npcId, _cubicSkillLevel, getPower(), _activationtime, _activationchance, _summonTotalLifeTime, true);
          player.broadcastUserInfo();
        }
        return;
      }
     
      int mastery = activeChar.getSkillLevel(SKILL_CUBIC_MASTERY);
      if (mastery < 0)
        mastery = 0;
      if (activeChar.getCubics().containsKey(_npcId))
      {
        L2CubicInstance cubic = activeChar.getCubic(_npcId);
        cubic.stopAction();
        cubic.cancelDisappear();
        activeChar.delCubic(_npcId);
      }
      if (activeChar.getCubics().size() > mastery) {
        if (Config.DEBUG)
          _log.fine("player can't summon any more cubics. ignore summon skill");
        activeChar.sendPacket(new SystemMessage(SystemMessageId.CUBIC_SUMMONING_FAILED));
        return;
      }
      activeChar.addCubic(_npcId, _cubicSkillLevel, getPower(), _activationtime, _activationchance, _summonTotalLifeTime, false);
      activeChar.broadcastUserInfo();
      return;
    }
   
    if (activeChar.getPet() != null || activeChar.isMounted()) {
      if (Config.DEBUG)
        _log.fine("player has a pet already. ignore summon skill");
      return;
    }
   
    L2SummonInstance summon;
    L2NpcTemplate summonTemplate = NpcTable.getInstance().getTemplate(_npcId);
    if (summonTemplate == null)
    {
      _log.warning("Summon attempt for nonexisting NPC ID:"+_npcId+", skill ID:"+this.getId());
      return; // npcID doesn't exist
    }
    if (summonTemplate.type.equalsIgnoreCase("L2SiegeSummon"))
      summon = new L2SiegeSummonInstance(IdFactory.getInstance().getNextId(), summonTemplate, activeChar, this);
    else
      summon = new L2SummonInstance(IdFactory.getInstance().getNextId(), summonTemplate, activeChar, this);
   
    summon.setName(summonTemplate.name);
    summon.setTitle(activeChar.getName());
    summon.setExpPenalty(_expPenalty);
    if (summon.getLevel() >= ExperienceData.getInstance().getMaxLevel())
    {
      summon.getStat().setExp(ExperienceData.getInstance().getExpForLevel(ExperienceData.getInstance().getMaxPetLevel() - 1));
      _log.warning("Summon ("+summon.getName()+") NpcID: "+summon.getNpcId()+" has a level above 75. Please rectify.");
    }
    else
    {
      summon.getStat().setExp(ExperienceData.getInstance().getExpForLevel(summon.getLevel() % ExperienceData.getInstance().getMaxPetLevel()));
    }
    summon.setCurrentHp(summon.getMaxHp());
    summon.setCurrentMp(summon.getMaxMp());
    summon.setHeading(activeChar.getHeading());
    summon.setRunning();
    activeChar.setPet(summon);

    L2World.getInstance().storeObject(summon);

    //Check to see if we should do the decay right after the cast
    if(getTargetType() == SkillTargetType.TARGET_CORPSE_MOB)
    {
      L2Character target = (L2Character) targets[0];
      if(target.isDead() && target instanceof L2NpcInstance)
      {
        summon.spawnMe(target.getX(), target.getY(), target.getZ() + 5);
        ((L2NpcInstance) target).endDecayTask();
      }
    }
    else
    {
      summon.spawnMe(activeChar.getX() + Rnd.get(40)-20, activeChar.getY() + Rnd.get(40)-20, activeChar.getZ());
    }

    summon.setFollowStatus(true);
    summon.setShowSummonAnimation(false); // addVisibleObject created the info packets with summon animation
    // if someone comes into range now, the animation shouldnt show any more
    activeChar.sendPacket(new PetInfo(summon));
  }
 
  public final boolean isCubic()
  {
    return _isCubic;
  }
 
}
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