/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.skills.l2skills;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.datatables.sql.NpcTable;
import com.l2jfrozen.gameserver.datatables.xml.ExperienceData;
import com.l2jfrozen.gameserver.idfactory.IdFactory;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.model.actor.instance.L2CubicInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2SiegeSummonInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2SummonInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.PetInfo;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.gameserver.templates.StatsSet;
import com.l2jfrozen.util.random.Rnd;
public class L2SkillSummon extends L2Skill
{
public static final int SKILL_CUBIC_MASTERY = 143;
private int _npcId;
private float _expPenalty;
private final boolean _isCubic;
// cubic AI
// Activation time for a cubic
private final int _activationtime;
// Activation chance for a cubic.
private final int _activationchance;
// What is the total lifetime of summons (in millisecs)
private final int _summonTotalLifeTime;
public L2SkillSummon(StatsSet set)
{
super(set);
_npcId = set.getInteger("npcId", 0); // default for undescribed skills
_expPenalty = set.getFloat ("expPenalty", 0.f);
_isCubic = set.getBool("isCubic", false);
_activationtime= set.getInteger("activationtime", 8);
_activationchance= set.getInteger("activationchance", 30);
_summonTotalLifeTime= set.getInteger("summonTotalLifeTime", 1200000); // 20 minutes default
_summonTimeLostIdle= set.getInteger("summonTimeLostIdle", 0);
_summonTimeLostActive= set.getInteger("summonTimeLostActive", 0);
_itemConsumeOT = set.getInteger("itemConsumeCountOT", 0);
_itemConsumeIdOT = set.getInteger("itemConsumeIdOT", 0);
_itemConsumeTime = set.getInteger("itemConsumeTime", 0);
_itemConsumeSteps = set.getInteger("itemConsumeSteps", 0);
}
public boolean checkCondition(L2Character activeChar)
{
if (activeChar instanceof L2PcInstance)
{
L2PcInstance player = (L2PcInstance)activeChar;
if (isCubic())
{
if (getTargetType() != L2Skill.SkillTargetType.TARGET_SELF)
{
return true; //Player is always able to cast mass cubic skill
}
int mastery = player.getSkillLevel(SKILL_CUBIC_MASTERY);
if (mastery < 0)
mastery = 0;
int count = player.getCubics().size();
if (count > mastery)
{
player.sendMessage("You already have "+count+" cubic(s).");
return false;
}
}
else
{
if (player.inObserverMode())
return false;
if (player.getPet() != null)
{
activeChar.sendPacket(new SystemMessage(SystemMessageId.YOU_ALREADY_HAVE_A_PET));
return false;
}
}
}
return super.checkCondition(activeChar, null, false);
}
@Override
public void useSkill(L2Character caster, L2Object[] targets)
{
if (caster.isAlikeDead() || !(caster instanceof L2PcInstance))
return;
L2PcInstance activeChar = (L2PcInstance) caster;
// Skill 2046 only used for animation
if(getId() == 2046)
return;
if (_npcId == 0)
{
activeChar.sendMessage("Summon skill "+getId()+" not described yet");
return;
}
if (_isCubic)
{
// Gnacik :
// If skill is enchanted calculate cubic skill level based on enchant
// 8 at 101 (+1 Power)
// 12 at 130 (+30 Power)
// Because 12 is max 5115-5117 skills
// TODO: make better method of calculation, dunno how its calculated on offi
int _cubicSkillLevel = getLevel();
if (_cubicSkillLevel > 100)
{
_cubicSkillLevel = ((getLevel() - 100) / 7) + 8;
}
if (targets.length > 1) // Mass cubic skill
{
for (L2Object obj: targets)
{
if (!(obj instanceof L2PcInstance)) continue;
L2PcInstance player = ((L2PcInstance)obj);
int mastery = player.getSkillLevel(SKILL_CUBIC_MASTERY);
if (mastery < 0)
mastery = 0;
if (mastery == 0 && !player.getCubics().isEmpty())
{
// Player can have only 1 cubic - we shuld replace old cubic with new one
player.unsummonAllCubics();
}
// TODO: Should remove first cubic summoned and replace with new cubic
if (player.getCubics().containsKey(_npcId))
{
L2CubicInstance cubic = player.getCubic(_npcId);
cubic.stopAction();
cubic.cancelDisappear();
player.delCubic(_npcId);
}
if (player.getCubics().size() > mastery) continue;
if (player == activeChar)
player.addCubic(_npcId, _cubicSkillLevel, getPower(), _activationtime, _activationchance, _summonTotalLifeTime, false);
else // given by other player
player.addCubic(_npcId, _cubicSkillLevel, getPower(), _activationtime, _activationchance, _summonTotalLifeTime, true);
player.broadcastUserInfo();
}
return;
}
int mastery = activeChar.getSkillLevel(SKILL_CUBIC_MASTERY);
if (mastery < 0)
mastery = 0;
if (activeChar.getCubics().containsKey(_npcId))
{
L2CubicInstance cubic = activeChar.getCubic(_npcId);
cubic.stopAction();
cubic.cancelDisappear();
activeChar.delCubic(_npcId);
}
if (activeChar.getCubics().size() > mastery) {
if (Config.DEBUG)
_log.fine("player can't summon any more cubics. ignore summon skill");
activeChar.sendPacket(new SystemMessage(SystemMessageId.CUBIC_SUMMONING_FAILED));
return;
}
activeChar.addCubic(_npcId, _cubicSkillLevel, getPower(), _activationtime, _activationchance, _summonTotalLifeTime, false);
activeChar.broadcastUserInfo();
return;
}
if (activeChar.getPet() != null || activeChar.isMounted()) {
if (Config.DEBUG)
_log.fine("player has a pet already. ignore summon skill");
return;
}
L2SummonInstance summon;
L2NpcTemplate summonTemplate = NpcTable.getInstance().getTemplate(_npcId);
if (summonTemplate == null)
{
_log.warning("Summon attempt for nonexisting NPC ID:"+_npcId+", skill ID:"+this.getId());
return; // npcID doesn't exist
}
if (summonTemplate.type.equalsIgnoreCase("L2SiegeSummon"))
summon = new L2SiegeSummonInstance(IdFactory.getInstance().getNextId(), summonTemplate, activeChar, this);
else
summon = new L2SummonInstance(IdFactory.getInstance().getNextId(), summonTemplate, activeChar, this);
summon.setName(summonTemplate.name);
summon.setTitle(activeChar.getName());
summon.setExpPenalty(_expPenalty);
if (summon.getLevel() >= ExperienceData.getInstance().getMaxLevel())
{
summon.getStat().setExp(ExperienceData.getInstance().getExpForLevel(ExperienceData.getInstance().getMaxPetLevel() - 1));
_log.warning("Summon ("+summon.getName()+") NpcID: "+summon.getNpcId()+" has a level above 75. Please rectify.");
}
else
{
summon.getStat().setExp(ExperienceData.getInstance().getExpForLevel(summon.getLevel() % ExperienceData.getInstance().getMaxPetLevel()));
}
summon.setCurrentHp(summon.getMaxHp());
summon.setCurrentMp(summon.getMaxMp());
summon.setHeading(activeChar.getHeading());
summon.setRunning();
activeChar.setPet(summon);
L2World.getInstance().storeObject(summon);
//Check to see if we should do the decay right after the cast
if(getTargetType() == SkillTargetType.TARGET_CORPSE_MOB)
{
L2Character target = (L2Character) targets[0];
if(target.isDead() && target instanceof L2NpcInstance)
{
summon.spawnMe(target.getX(), target.getY(), target.getZ() + 5);
((L2NpcInstance) target).endDecayTask();
}
}
else
{
summon.spawnMe(activeChar.getX() + Rnd.get(40)-20, activeChar.getY() + Rnd.get(40)-20, activeChar.getZ());
}
summon.setFollowStatus(true);
summon.setShowSummonAnimation(false); // addVisibleObject created the info packets with summon animation
// if someone comes into range now, the animation shouldnt show any more
activeChar.sendPacket(new PetInfo(summon));
}
public final boolean isCubic()
{
return _isCubic;
}
}