Package l2p.gameserver.clientpackets

Source Code of l2p.gameserver.clientpackets.Logout

package l2p.gameserver.clientpackets;

import l2p.extensions.multilang.CustomMessage;
import l2p.gameserver.cache.Msg;
import l2p.gameserver.model.L2Party;
import l2p.gameserver.model.L2Player;
import l2p.gameserver.model.entity.SevenSignsFestival.SevenSignsFestival;

public class Logout extends L2GameClientPacket
{
  @Override
  public void readImpl()
  {
  }

  @Override
  public void runImpl()
  {
    L2Player activeChar = getClient().getActiveChar();
    if(activeChar == null)
    {
      return;
    }
    // Dont allow leaving if player is fighting
    if(activeChar.isInCombat())
    {
      activeChar.sendPacket(Msg.YOU_CANNOT_EXIT_WHILE_IN_COMBAT, Msg.ActionFail);
      return;
    }
    if(activeChar.isFishing())
    {
      activeChar.sendPacket(Msg.YOU_CANNOT_DO_ANYTHING_ELSE_WHILE_FISHING, Msg.ActionFail);
      return;
    }
    if(activeChar.isBlocked() && !activeChar.isFlying()) // Разрешаем выходить из игры если используется сервис HireWyvern. Вернет в начальную точку.
    {
      activeChar.sendMessage(new CustomMessage("l2p.gameserver.clientpackets.Logout.OutOfControl", activeChar));
      activeChar.sendActionFailed();
      return;
    }
    // Prevent player from logging out if they are a festival participant
    // and it is in progress, otherwise notify party members that the player
    // is not longer a participant.
    if(activeChar.isFestivalParticipant())
    {
      if(SevenSignsFestival.getInstance().isFestivalInitialized())
      {
        activeChar.sendMessage("You cannot log out while you are a participant in a festival.");
        activeChar.sendActionFailed();
        return;
      }
      L2Party playerParty = activeChar.getParty();
      if(playerParty != null)
      {
        playerParty.broadcastMessageToPartyMembers(activeChar.getName() + " has been removed from the upcoming festival.");
      }
    }
    if(activeChar.isInOlympiadMode())
    {
      activeChar.sendMessage(new CustomMessage("l2p.gameserver.clientpackets.Logout.Olympiad", activeChar));
      activeChar.sendActionFailed();
      return;
    }
    if(activeChar.inObserverMode())
    {
      activeChar.sendMessage(new CustomMessage("l2p.gameserver.clientpackets.Logout.Observer", activeChar));
      activeChar.sendActionFailed();
      return;
    }
    activeChar.logout(false, false, false, false);
  }
}
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