Package com.l2jfrozen.gameserver.network.serverpackets

Examples of com.l2jfrozen.gameserver.network.serverpackets.StatusUpdate.addAttribute()


    {
      sendPacket(new ItemList(activeChar, true));
    }
   
    StatusUpdate su = new StatusUpdate(activeChar.getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, activeChar.getCurrentLoad());
    activeChar.sendPacket(su);
   
    // L2World world = L2World.getInstance();
    // world.removeObject(removedItem);
  }
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    InventoryUpdate iu = new InventoryUpdate();
    iu.addModifiedItem(targetItem);
    player.sendPacket(iu);
   
    StatusUpdate su = new StatusUpdate(player.getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
    player.sendPacket(su);
   
    return true;
  }
 
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    // Send update packets
    player.sendPacket(playerIU);

    StatusUpdate su = new StatusUpdate(player.getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
    player.sendPacket(su);

  }

  @Override
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      player.sendPacket(new ItemList(player, false));
    }

    // Update current load status on player
    StatusUpdate su = new StatusUpdate(player.getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
    player.sendPacket(su);
  }

  @Override
  public String getType()
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        player.sendPacket(boughtMsg);
      }
    }

    StatusUpdate su = new StatusUpdate(player.getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
    player.sendPacket(su);
    player.sendPacket(new ItemList(player, true));
  }

  @Override
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    }
    // Send update packets
    player.sendPacket(playerIU);

    StatusUpdate su = new StatusUpdate(player.getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
    player.sendPacket(su);
  }

  @Override
  public String getType()
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          {
            activeChar.sendPacket(new ItemList(activeChar, true));
          }

          StatusUpdate su = new StatusUpdate(activeChar.getObjectId());
          su.addAttribute(StatusUpdate.CUR_LOAD, activeChar.getCurrentLoad());
          activeChar.sendPacket(su);

          activeChar.broadcastUserInfo();

          L2World world = L2World.getInstance();
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      }
    }
    sm = null;

    StatusUpdate su = new StatusUpdate(activeChar.getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, activeChar.getCurrentLoad());
    activeChar.sendPacket(su);
    su = null;

    activeChar.sendPacket(new EnchantResult(item.getEnchantLevel())); //FIXME i'm really not sure about this...
    activeChar.sendPacket(new ItemList(activeChar, false)); //TODO update only the enchanted item
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    }

    player.setSp(player.getSp() - _requiredSp);

    StatusUpdate su = new StatusUpdate(player.getObjectId());
    su.addAttribute(StatusUpdate.SP, player.getSp());
    player.sendPacket(su);

    SystemMessage sp = new SystemMessage(SystemMessageId.SP_DECREASED_S1);
    sp.addNumber(_requiredSp);
    sendPacket(sp);
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      player.sendPacket(soldMsg);
    }

    // Update current load as well
    StatusUpdate su = new StatusUpdate(player.getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
    player.sendPacket(su);
    player.sendPacket(new ItemList(player, true));
  }

  @Override
View Full Code Here

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