Package com.l2jfrozen.gameserver.network.serverpackets

Examples of com.l2jfrozen.gameserver.network.serverpackets.StatusUpdate.addAttribute()


      sendPacket(new ItemList(this, false));
    }

    // Update current load as well
    StatusUpdate su = new StatusUpdate(getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
    sendPacket(su);
    su = null;

    // Sends message to client if requested
    if(sendMessage)
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      StatusUpdate su = new StatusUpdate(this);
      sendPacket(su);
      su = null;
    }else{
      StatusUpdate su = new StatusUpdate(getObjectId());
      su.addAttribute(StatusUpdate.CUR_HP, (int) getCurrentHp());
      su.addAttribute(StatusUpdate.CUR_MP, (int) getCurrentMp());
      su.addAttribute(StatusUpdate.CUR_CP, (int) getCurrentCp());
      su.addAttribute(StatusUpdate.MAX_CP, getMaxCp());
      sendPacket(su);
      su = null;
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      sendPacket(su);
      su = null;
    }else{
      StatusUpdate su = new StatusUpdate(getObjectId());
      su.addAttribute(StatusUpdate.CUR_HP, (int) getCurrentHp());
      su.addAttribute(StatusUpdate.CUR_MP, (int) getCurrentMp());
      su.addAttribute(StatusUpdate.CUR_CP, (int) getCurrentCp());
      su.addAttribute(StatusUpdate.MAX_CP, getMaxCp());
      sendPacket(su);
      su = null;
    }
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      su = null;
    }else{
      StatusUpdate su = new StatusUpdate(getObjectId());
      su.addAttribute(StatusUpdate.CUR_HP, (int) getCurrentHp());
      su.addAttribute(StatusUpdate.CUR_MP, (int) getCurrentMp());
      su.addAttribute(StatusUpdate.CUR_CP, (int) getCurrentCp());
      su.addAttribute(StatusUpdate.MAX_CP, getMaxCp());
      sendPacket(su);
      su = null;
    }
   
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    }else{
      StatusUpdate su = new StatusUpdate(getObjectId());
      su.addAttribute(StatusUpdate.CUR_HP, (int) getCurrentHp());
      su.addAttribute(StatusUpdate.CUR_MP, (int) getCurrentMp());
      su.addAttribute(StatusUpdate.CUR_CP, (int) getCurrentCp());
      su.addAttribute(StatusUpdate.MAX_CP, getMaxCp());
      sendPacket(su);
      su = null;
    }
   
    // Check if a party is in progress and party window update is usefull
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      for (L2PcInstance _topPlayer : _topPlayers)
      {
        _topPlayer.addItem("DM Event: " + _eventName, _rewardId, _rewardAmount, _topPlayer, true);
       
        StatusUpdate su = new StatusUpdate(_topPlayer.getObjectId());
        su.addAttribute(StatusUpdate.CUR_LOAD, _topPlayer.getCurrentLoad());
        _topPlayer.sendPacket(su);
       
        NpcHtmlMessage nhm = new NpcHtmlMessage(5);
        TextBuilder replyMSG = new TextBuilder("");
       
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      targetPlayer.sendPacket(playerUI);
      playerUI = null;

      // Update current load as well
      StatusUpdate playerSU = new StatusUpdate(targetPlayer.getObjectId());
      playerSU.addAttribute(StatusUpdate.CUR_LOAD, targetPlayer.getCurrentLoad());
      targetPlayer.sendPacket(playerSU);
      playerSU = null;
      targetPlayer = null;
    }
    else if(target instanceof PetInventory)
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      owner.sendPacket(iu);

      iu = null;

      StatusUpdate su = new StatusUpdate(owner.getObjectId());
      su.addAttribute(StatusUpdate.CUR_LOAD, owner.getCurrentLoad());
      owner.sendPacket(su);
      su = null;

      owner.broadcastUserInfo();
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        _partner.sendPacket(new ItemList(_partner, false));
      }

      // Update current load as well
      StatusUpdate playerSU = new StatusUpdate(_owner.getObjectId());
      playerSU.addAttribute(StatusUpdate.CUR_LOAD, _owner.getCurrentLoad());
      _owner.sendPacket(playerSU);
      playerSU = null;

      playerSU = new StatusUpdate(_partner.getObjectId());
      playerSU.addAttribute(StatusUpdate.CUR_LOAD, _partner.getCurrentLoad());
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      playerSU.addAttribute(StatusUpdate.CUR_LOAD, _owner.getCurrentLoad());
      _owner.sendPacket(playerSU);
      playerSU = null;

      playerSU = new StatusUpdate(_partner.getObjectId());
      playerSU.addAttribute(StatusUpdate.CUR_LOAD, _partner.getCurrentLoad());
      _partner.sendPacket(playerSU);
      playerSU = null;

      success = true;
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