Package com.l2jfrozen.gameserver.network.serverpackets

Examples of com.l2jfrozen.gameserver.network.serverpackets.StatusUpdate.addAttribute()


    // Save the changed parameters to the database.
    player.store();
   
    StatusUpdate su = new StatusUpdate(player.getObjectId());
    su.addAttribute(StatusUpdate.CUR_HP, hpval);
    su.addAttribute(StatusUpdate.MAX_HP, player.getMaxHp());
    su.addAttribute(StatusUpdate.CUR_MP, mpval);
    su.addAttribute(StatusUpdate.MAX_MP, player.getMaxMp());
    su.addAttribute(StatusUpdate.CUR_CP, cpval);
    su.addAttribute(StatusUpdate.MAX_CP, player.getMaxCp());
    player.sendPacket(su);
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    player.store();
   
    StatusUpdate su = new StatusUpdate(player.getObjectId());
    su.addAttribute(StatusUpdate.CUR_HP, hpval);
    su.addAttribute(StatusUpdate.MAX_HP, player.getMaxHp());
    su.addAttribute(StatusUpdate.CUR_MP, mpval);
    su.addAttribute(StatusUpdate.MAX_MP, player.getMaxMp());
    su.addAttribute(StatusUpdate.CUR_CP, cpval);
    su.addAttribute(StatusUpdate.MAX_CP, player.getMaxCp());
    player.sendPacket(su);
    su = null;
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    StatusUpdate su = new StatusUpdate(player.getObjectId());
    su.addAttribute(StatusUpdate.CUR_HP, hpval);
    su.addAttribute(StatusUpdate.MAX_HP, player.getMaxHp());
    su.addAttribute(StatusUpdate.CUR_MP, mpval);
    su.addAttribute(StatusUpdate.MAX_MP, player.getMaxMp());
    su.addAttribute(StatusUpdate.CUR_CP, cpval);
    su.addAttribute(StatusUpdate.MAX_CP, player.getMaxCp());
    player.sendPacket(su);
    su = null;
   
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    StatusUpdate su = new StatusUpdate(player.getObjectId());
    su.addAttribute(StatusUpdate.CUR_HP, hpval);
    su.addAttribute(StatusUpdate.MAX_HP, player.getMaxHp());
    su.addAttribute(StatusUpdate.CUR_MP, mpval);
    su.addAttribute(StatusUpdate.MAX_MP, player.getMaxMp());
    su.addAttribute(StatusUpdate.CUR_CP, cpval);
    su.addAttribute(StatusUpdate.MAX_CP, player.getMaxCp());
    player.sendPacket(su);
    su = null;
   
    // Admin information
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    su.addAttribute(StatusUpdate.CUR_HP, hpval);
    su.addAttribute(StatusUpdate.MAX_HP, player.getMaxHp());
    su.addAttribute(StatusUpdate.CUR_MP, mpval);
    su.addAttribute(StatusUpdate.MAX_MP, player.getMaxMp());
    su.addAttribute(StatusUpdate.CUR_CP, cpval);
    su.addAttribute(StatusUpdate.MAX_CP, player.getMaxCp());
    player.sendPacket(su);
    su = null;
   
    // Admin information
    player.sendMessage("Changed stats of " + player.getName() + "." + "  HP: " + hpval + "  MP: " + mpval + "  CP: " + cpval + "  PvP: " + pvpflagval + " / " + pvpkillsval);
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      double hp = activeChar.getCurrentHp() + hpAdd > activeChar.getMaxHp() ? activeChar.getMaxHp() : activeChar.getCurrentHp() + hpAdd;
     
      activeChar.setCurrentHp(hp);
     
      StatusUpdate suhp = new StatusUpdate(activeChar.getObjectId());
      suhp.addAttribute(StatusUpdate.CUR_HP, (int) hp);
      activeChar.sendPacket(suhp);
     
      // Check to see if we should damage the target
      if (damage > 0 && (!target.isDead() || getTargetType() != SkillTargetType.TARGET_CORPSE_MOB))
      {
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    {
      hp = maxhp;
    }
    getEffected().setCurrentHp(hp);
    StatusUpdate suhp = new StatusUpdate(getEffected().getObjectId());
    suhp.addAttribute(StatusUpdate.CUR_HP, (int) hp);
    getEffected().sendPacket(suhp);
    return true;
  }
}
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      double hp = ((owner.getCurrentHp() + hpAdd) > owner.getMaxHp() ? owner.getMaxHp() : (owner.getCurrentHp() + hpAdd));
     
      owner.setCurrentHp(hp);
     
      StatusUpdate suhp = new StatusUpdate(owner.getObjectId());
      suhp.addAttribute(StatusUpdate.CUR_HP, (int) hp);
      owner.sendPacket(suhp);
     
      // Check to see if we should damage the target
      if (damage > 0 && (!target.isDead() || getTargetType() != SkillTargetType.TARGET_CORPSE_MOB))
      {
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      sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CP_WILL_BE_RESTORED);
      sm.addNumber((int) amount);
      target.sendPacket(sm);
      StatusUpdate sump = new StatusUpdate(target.getObjectId());
      sump.addAttribute(StatusUpdate.CUR_CP, (int) target.getCurrentCp());
        }
       }
    }
   }
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          player.addItem("SevenSigns", SevenSigns.RECORD_SEVEN_SIGNS_ID, 1, player, true);

          // Update current load as well
          su = new StatusUpdate(player.getObjectId());
          su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
          sendPacket(su);

          //adenaItem = null;
          break;
        case 3: // Join Cabal Intro 1
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