Package com.l2jfrozen.gameserver.network.serverpackets

Examples of com.l2jfrozen.gameserver.network.serverpackets.StatusUpdate


    else
    {
      sendPacket(new ItemList(activeChar, true));
    }
   
    StatusUpdate su = new StatusUpdate(activeChar.getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, activeChar.getCurrentLoad());
    activeChar.sendPacket(su);
   
    // L2World world = L2World.getInstance();
    // world.removeObject(removedItem);
  }
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    // finish and send the inventory update packet
    InventoryUpdate iu = new InventoryUpdate();
    iu.addModifiedItem(targetItem);
    player.sendPacket(iu);
   
    StatusUpdate su = new StatusUpdate(player.getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
    player.sendPacket(su);
   
    return true;
  }
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    }

    // Send update packets
    player.sendPacket(playerIU);

    StatusUpdate su = new StatusUpdate(player.getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
    player.sendPacket(su);

  }
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    {
      player.sendPacket(new ItemList(player, false));
    }

    // Update current load status on player
    StatusUpdate su = new StatusUpdate(player.getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
    player.sendPacket(su);
  }
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        boughtMsg.setHtml(html.replaceAll("%objectId%", String.valueOf(merchant.getObjectId())));
        player.sendPacket(boughtMsg);
      }
    }

    StatusUpdate su = new StatusUpdate(player.getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
    player.sendPacket(su);
    player.sendPacket(new ItemList(player, true));
  }
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      player.sendPacket(sm);
    }
    // Send update packets
    player.sendPacket(playerIU);

    StatusUpdate su = new StatusUpdate(player.getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
    player.sendPacket(su);
  }
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          else
          {
            activeChar.sendPacket(new ItemList(activeChar, true));
          }

          StatusUpdate su = new StatusUpdate(activeChar.getObjectId());
          su.addAttribute(StatusUpdate.CUR_LOAD, activeChar.getCurrentLoad());
          activeChar.sendPacket(su);

          activeChar.broadcastUserInfo();

          L2World world = L2World.getInstance();
          world.removeObject(destroyItem);
        }
        else
        {
          if(blessedScroll){
            item.setEnchantLevel(Config.BREAK_ENCHANT);
            item.updateDatabase();
          }
          else if(crystalScroll)
          {
            if(Config.ENABLE_CRYSTAL_ENCHANT_BREAK)
            {
              item.setEnchantLevel(Config.CRYSTAL_ENCHANT_MIN);
            }
            item.updateDatabase();
          }
         
         
        }
      }
    }
    sm = null;

    StatusUpdate su = new StatusUpdate(activeChar.getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, activeChar.getCurrentLoad());
    activeChar.sendPacket(su);
    su = null;

    activeChar.sendPacket(new EnchantResult(item.getEnchantLevel())); //FIXME i'm really not sure about this...
    activeChar.sendPacket(new ItemList(activeChar, false)); //TODO update only the enchanted item
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      _log.fine("Learned skill " + _id + " for " + _requiredSp + " SP.");
    }

    player.setSp(player.getSp() - _requiredSp);

    StatusUpdate su = new StatusUpdate(player.getObjectId());
    su.addAttribute(StatusUpdate.SP, player.getSp());
    player.sendPacket(su);

    SystemMessage sp = new SystemMessage(SystemMessageId.SP_DECREASED_S1);
    sp.addNumber(_requiredSp);
    sendPacket(sp);
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      soldMsg.setHtml(html.replaceAll("%objectId%", String.valueOf(merchant.getObjectId())));
      player.sendPacket(soldMsg);
    }

    // Update current load as well
    StatusUpdate su = new StatusUpdate(player.getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
    player.sendPacket(su);
    player.sendPacket(new ItemList(player, true));
  }
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    {
      _log.fine("Broadcast Status Update for " + getObjectId() + "(" + getName() + "). HP: " + getCurrentHp());
    }

    // Create the Server->Client packet StatusUpdate with current HP and MP
    StatusUpdate su = null;
    if(Config.FORCE_COMPLETE_STATUS_UPDATE && this instanceof L2PcInstance){
      su = new StatusUpdate((L2PcInstance)this);
    }else{
      su = new StatusUpdate(getObjectId());
      su.addAttribute(StatusUpdate.CUR_HP, (int) getCurrentHp());
      su.addAttribute(StatusUpdate.CUR_MP, (int) getCurrentMp());
    }
   
    // Go through the StatusListener
    // Send the Server->Client packet StatusUpdate with current HP and MP
    for (L2Character temp : getStatus().getStatusListener())
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