Package com.l2jfrozen.gameserver.network.serverpackets

Examples of com.l2jfrozen.gameserver.network.serverpackets.StatusUpdate.addAttribute()


        sendPacket(new ItemList(this, false));
      }

      // Update current load as well
      StatusUpdate su = new StatusUpdate(getObjectId());
      su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
      sendPacket(su);
      su = null;

      // If over capacity, Drop the item
      if(!isGM() && !_inventory.validateCapacity(0))
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          sendPacket(new ItemList(this, false));
        }

        // Update current load as well
        StatusUpdate su = new StatusUpdate(getObjectId());
        su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
        sendPacket(su);
        su = null;

        // If over capacity, drop the item
        if(!isGM() && !_inventory.validateCapacity(item))
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      sendPacket(new ItemList(this, false));
    }

    // Update current load as well
    StatusUpdate su = new StatusUpdate(getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
    sendPacket(su);
    su = null;

    // Sends message to client if requested
    if (sendMessage)
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      sendPacket(new ItemList(this, false));
    }

    // Update current load as well
    StatusUpdate su = new StatusUpdate(getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
    sendPacket(su);
    su = null;

    // Sends message to client if requested
    if (sendMessage)
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      sendPacket(new ItemList(this, false));
    }

    // Update current load as well
    StatusUpdate su = new StatusUpdate(getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
    sendPacket(su);
    su = null;

    // Sends message to client if requested
    if(sendMessage)
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      sendPacket(new ItemList(this, false));
    }

    // Update current load as well
    StatusUpdate su = new StatusUpdate(getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
    sendPacket(su);
    su = null;

    // Sends message to client if requested
    if (sendMessage)
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      }
    }

    // Send the StatusUpdate Server->Client Packet to the player with new CUR_LOAD (0x0e) information
    StatusUpdate su = new StatusUpdate(getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
    sendPacket(su);
    su = null;

    // Send the ItemList Server->Client Packet to the player in order to refresh its Inventory
    ItemList il = new ItemList(getInventory().getItems(), true);
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      sendPacket(new ItemList(this, false));
    }

    // Update current load as well
    StatusUpdate playerSU = new StatusUpdate(getObjectId());
    playerSU.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
    sendPacket(playerSU);
    playerSU = null;

    // Send target update packet
    if(target instanceof PcInventory)
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        targetPlayer.sendPacket(new ItemList(targetPlayer, false));
      }

      // Update current load as well
      playerSU = new StatusUpdate(targetPlayer.getObjectId());
      playerSU.addAttribute(StatusUpdate.CUR_LOAD, targetPlayer.getCurrentLoad());
      targetPlayer.sendPacket(playerSU);
      targetPlayer = null;
      playerSU = null;
    }
    else if(target instanceof PetInventory)
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      sendPacket(new ItemList(this, false));
    }

    // Update current load as well
    StatusUpdate su = new StatusUpdate(getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
    sendPacket(su);
    su = null;

    // Sends message to client if requested
    if(sendMessage)
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