/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.network.clientpackets;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.datatables.sql.ItemTable;
import com.l2jfrozen.gameserver.managers.CastleManager;
import com.l2jfrozen.gameserver.managers.CastleManorManager;
import com.l2jfrozen.gameserver.managers.CastleManorManager.SeedProduction;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2ManorManagerInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.entity.siege.Castle;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.StatusUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.templates.L2Item;
import com.l2jfrozen.gameserver.util.Util;
/**
* Format: cdd[dd] c // id (0xC4) d // manor id d // seeds to buy [ d // seed id d // count ]
* @author l3x
*/
public class RequestBuySeed extends L2GameClientPacket
{
private int _count;
private int _manorId;
private int[] _items; // size _count * 2
@Override
protected void readImpl()
{
_manorId = readD();
_count = readD();
if(_count > 500 || _count * 8 < _buf.remaining() || _count < 1) // check values
{
_count = 0;
return;
}
_items = new int[_count * 2];
for(int i = 0; i < _count; i++)
{
int itemId = readD();
_items[i * 2 + 0] = itemId;
long cnt = readD();
if(cnt > Integer.MAX_VALUE || cnt < 1)
{
_count = 0;
_items = null;
return;
}
_items[i * 2 + 1] = (int) cnt;
}
}
@Override
protected void runImpl()
{
long totalPrice = 0;
int slots = 0;
int totalWeight = 0;
L2PcInstance player = getClient().getActiveChar();
if(player == null)
return;
if (!getClient().getFloodProtectors().getManor().tryPerformAction("BuySeed"))
return;
if(_count < 1)
{
sendPacket(ActionFailed.STATIC_PACKET);
return;
}
L2Object target = player.getTarget();
if(!(target instanceof L2ManorManagerInstance))
{
target = player.getLastFolkNPC();
}
if(!(target instanceof L2ManorManagerInstance))
return;
Castle castle = CastleManager.getInstance().getCastleById(_manorId);
for(int i = 0; i < _count; i++)
{
int seedId = _items[i * 2 + 0];
int count = _items[i * 2 + 1];
int price = 0;
int residual = 0;
SeedProduction seed = castle.getSeed(seedId, CastleManorManager.PERIOD_CURRENT);
price = seed.getPrice();
residual = seed.getCanProduce();
if(price <= 0)
return;
if(residual < count)
return;
totalPrice += count * price;
L2Item template = ItemTable.getInstance().getTemplate(seedId);
totalWeight += count * template.getWeight();
if(!template.isStackable())
{
slots += count;
}
else if(player.getInventory().getItemByItemId(seedId) == null)
{
slots++;
}
}
if(totalPrice > Integer.MAX_VALUE)
{
Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " tried to purchase over " + Integer.MAX_VALUE + " adena worth of goods.", Config.DEFAULT_PUNISH);
return;
}
if(!player.getInventory().validateWeight(totalWeight))
{
sendPacket(new SystemMessage(SystemMessageId.WEIGHT_LIMIT_EXCEEDED));
return;
}
if(!player.getInventory().validateCapacity(slots))
{
sendPacket(new SystemMessage(SystemMessageId.SLOTS_FULL));
return;
}
// Charge buyer
if(totalPrice < 0 || !player.reduceAdena("Buy", (int) totalPrice, target, false))
{
sendPacket(new SystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA));
return;
}
// Adding to treasury for Manor Castle
castle.addToTreasuryNoTax((int) totalPrice);
// Proceed the purchase
InventoryUpdate playerIU = new InventoryUpdate();
for(int i = 0; i < _count; i++)
{
int seedId = _items[i * 2 + 0];
int count = _items[i * 2 + 1];
if(count < 0)
{
count = 0;
}
// Update Castle Seeds Amount
SeedProduction seed = castle.getSeed(seedId, CastleManorManager.PERIOD_CURRENT);
seed.setCanProduce(seed.getCanProduce() - count);
if(Config.ALT_MANOR_SAVE_ALL_ACTIONS)
{
CastleManager.getInstance().getCastleById(_manorId).updateSeed(seed.getId(), seed.getCanProduce(), CastleManorManager.PERIOD_CURRENT);
}
// Add item to Inventory and adjust update packet
L2ItemInstance item = player.getInventory().addItem("Buy", seedId, count, player, target);
if(item.getCount() > count)
{
playerIU.addModifiedItem(item);
}
else
{
playerIU.addNewItem(item);
}
// Send Char Buy Messages
SystemMessage sm = null;
sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
sm.addItemName(seedId);
sm.addNumber(count);
player.sendPacket(sm);
}
// Send update packets
player.sendPacket(playerIU);
StatusUpdate su = new StatusUpdate(player.getObjectId());
su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
player.sendPacket(su);
}
@Override
public String getType()
{
return "[C] C4 RequestBuySeed";
}
}