Package mage.abilities.effects.common.continious

Examples of mage.abilities.effects.common.continious.BoostEquippedEffect


        super(ownerId, 213, "Bladed Bracers", Rarity.COMMON, new CardType[]{CardType.ARTIFACT}, "{1}");
        this.expansionSetCode = "AVR";
        this.subtype.add("Equipment");

        // Equipped creature gets +1/+1.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(1, 1)));

        // As long as equipped creature is a Human or an Angel, it has vigilance.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
                new ConditionalContinousEffect(
                        new GainAbilityAttachedEffect(VigilanceAbility.getInstance(), AttachmentType.EQUIPMENT),
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    public RoninWarclub(UUID ownerId) {
        super(ownerId, 158, "Ronin Warclub", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{3}");
        this.expansionSetCode = "BOK";
        this.subtype.add("Equipment");
        // Equipped creature gets +2/+1.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 1)));
       
        // Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature.
        Ability ability = new RoninWarclubTriggeredAbility();
        ability.addTarget(new TargetCreaturePermanent());
        this.addAbility(ability);
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        super(ownerId, 148, "Sword of Fire and Ice", Rarity.RARE, new CardType[]{CardType.ARTIFACT}, "{3}");
        this.expansionSetCode = "DST";
        this.subtype.add("Equipment");

        // Equipped creature gets +2/+2 and has protection from red and from blue.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 2)));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(new ProtectionAbility(filter), AttachmentType.EQUIPMENT)));
        // Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.
        this.addAbility(new SwordOfFireAndIceAbility());
        // Equip
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(2)));
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        this.expansionSetCode = "NPH";
        this.subtype.add("Equipment");

        this.addAbility(new LivingWeaponAbility());
        PermanentsOnBattlefieldCount value = new PermanentsOnBattlefieldCount(filter);
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(value, value)));
        this.addAbility(new EquipAbility(Outcome.BoostCreature, new ManaCostsImpl("{BP}{BP}")));
    }
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        super(ownerId, 147, "Necropouncer", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{6}");
        this.expansionSetCode = "NPH";
        this.subtype.add("Equipment");

        this.addAbility(new LivingWeaponAbility());
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(3, 1)));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(HasteAbility.getInstance(), AttachmentType.EQUIPMENT)));
        this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(2)));
    }
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    public SwordOfWarAndPeace (UUID ownerId) {
        super(ownerId, 161, "Sword of War and Peace", Rarity.MYTHIC, new CardType[]{CardType.ARTIFACT}, "{3}");
        this.expansionSetCode = "NPH";
        this.subtype.add("Equipment");
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(2)));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 2)));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(new ProtectionAbility(filter), AttachmentType.EQUIPMENT)));
        this.addAbility(new SwordOfWarAndPeaceAbility());
    }
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        super(ownerId, 214, "Runed Stalactite", Rarity.COMMON, new CardType[]{CardType.ARTIFACT}, "{1}");
        this.expansionSetCode = "MMA";
        this.subtype.add("Equipment");

        // Equipped creature gets +1/+1 and is every creature type.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(1,1)));
        Effect effect = new GainAbilityAttachedEffect(ChangelingAbility.getInstance(), AttachmentType.EQUIPMENT, Duration.WhileOnBattlefield);
        effect.setText("Equipped creature is every creature type (Changeling)");
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
        // Equip {2}
        this.addAbility(new EquipAbility(Outcome.BoostCreature, new ManaCostsImpl("{2}")));
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    public LeoninScimitar(UUID ownerId) {
        super(ownerId, 331, "Leonin Scimitar", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{1}");
        this.expansionSetCode = "10E";
        this.subtype.add("Equipment");
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(1, 1)));
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(1)));
    }
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        this.subtype.add("Equipment");

        this.color.setWhite(true);

        // Equipped creature gets +3/+3.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(3,3,Duration.WhileOnBattlefield)));
        // Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures.
        this.addAbility(new GodsendTriggeredAbility());
        // Opponents can't cast cards with the same name as cards exiled with Godsend.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GodsendRuleModifyingEffect()));
        // Equip {3}
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    public Kitesail(UUID ownerId) {
        super(ownerId, 126, "Kitesail", Rarity.COMMON, new CardType[]{CardType.ARTIFACT}, "{2}");
        this.expansionSetCode = "WWK";
        this.subtype.add("Equipment");

        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(1, 0)));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(FlyingAbility.getInstance(), AttachmentType.EQUIPMENT)));
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(2)));
    }
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Related Classes of mage.abilities.effects.common.continious.BoostEquippedEffect

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