Package mage.abilities.effects.common.continious

Examples of mage.abilities.effects.common.continious.BoostEquippedEffect


    public VulshokBattlegear (UUID ownerId) {
        super(ownerId, 272, "Vulshok Battlegear", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{3}");
        this.expansionSetCode = "MRD";
        this.subtype.add("Equipment");
        this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(3)));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(3, 3)));
    }
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        this.expansionSetCode = "MOR";
        this.subtype.add("Warrior");
        this.subtype.add("Equipment");

        // Equipped creature gets +2/+1 and has haste.
        Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 1));
        ability.addEffect(new GainAbilityAttachedEffect(HasteAbility.getInstance(), AttachmentType.EQUIPMENT));
        this.addAbility(ability);
        // Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it.
        this.addAbility(new EntersBattlefieldAllTriggeredAbility(
                Zone.BATTLEFIELD, new AttachEffect(Outcome.Detriment, "attach {source} to it"),
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        super(ownerId, 213, "Brawler's Plate", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{3}");
        this.expansionSetCode = "M15";
        this.subtype.add("Equipment");

        // Equipped creature gets +2/+2
        Effect effect = new BoostEquippedEffect(2, 2);
        effect.setText("Equipped creature gets +2/+2");
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
        // and has trample.
        effect = new GainAbilityAttachedEffect(TrampleAbility.getInstance(), AttachmentType.EQUIPMENT);
        effect.setText("and has trample");
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
       
        // Equip {4}
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(4)));
    }
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        super(ownerId, 140, "Skullclamp", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{1}");
        this.expansionSetCode = "DST";
        this.subtype.add("Equipment");

        // Equipped creature gets +1/-1.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(1, -1)));
        // Whenever equipped creature dies, draw two cards.
        this.addAbility(new DiesAttachedTriggeredAbility(new DrawCardSourceControllerEffect(2), "equipped"));
        // Equip {1}
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(1)));
    }
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        // Equip {2}
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(2)));

        // Equipped creature has first strike and gets +X/+0 where X is the number of instant and sorcery cards in your graveyard.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(new RunechantersPikeValue(), new StaticValue(0))));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(FirstStrikeAbility.getInstance(), AttachmentType.EQUIPMENT)));
    }
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    public SlagwurmArmor(UUID ownerId) {
        super(ownerId, 243, "Slagwurm Armor", Rarity.COMMON, new CardType[]{CardType.ARTIFACT}, "{1}");
        this.expansionSetCode = "MRD";
        this.subtype.add("Equipment");
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(0, 6)));
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(3)));
    }
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        cardType.add(CardType.ARTIFACT);
        subtype.add("Equipment");
       
        this.addAbility(IndestructibleAbility.getInstance());
       
        Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(5, 5));
        ability.addEffect(new GainAbilityAttachedEffect(DoubleStrikeAbility.getInstance(), AttachmentType.EQUIPMENT, Duration.WhileOnBattlefield, "and has double strike"));
        this.addAbility(ability);
       
        this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(0)));
    }
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            for (UUID permanentId : permanents) {
                Permanent permanent = game.getPermanent(permanentId);
                if (permanent != null) {
                    int convertedManaCost = permanent.getManaCost().convertedManaCost();
                    permanent.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(convertedManaCost)), game);
                    permanent.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(convertedManaCost, 0)), game);
                }
            }
            return true;
        }
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    public VulshokMorningstar(UUID ownerId) {
        super(ownerId, 157, "Vulshok Morningstar", Rarity.COMMON, new CardType[]{CardType.ARTIFACT}, "{2}");
        this.expansionSetCode = "DST";
        this.subtype.add("Equipment");
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 2)));
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(2)));
    }
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        super(ownerId, 149, "Sword of Light and Shadow", Rarity.RARE, new CardType[]{CardType.ARTIFACT}, "{3}");
        this.expansionSetCode = "DST";
        this.subtype.add("Equipment");

        // Equipped creature gets +2/+2 and has protection from white and from black.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 2)));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(new ProtectionAbility(filter), AttachmentType.EQUIPMENT)));
        // Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
        this.addAbility(new SwordOfLightAndShadowAbility());
        // Equip {2}
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(2)));
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Related Classes of mage.abilities.effects.common.continious.BoostEquippedEffect

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