Package mage.abilities.effects.common.continious

Examples of mage.abilities.effects.common.continious.BoostEquippedEffect


        super(ownerId, 226, "Warmonger's Chariot", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{2}");
        this.expansionSetCode = "ROE";
        this.subtype.add("Equipment");

        // Equipped creature gets +2/+2.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 2)));

        // As long as equipped creature has defender, it can attack as though it didn't have defender.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new WarmongersChariotEffect()));

        // Equip {3}
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    public DarksteelAxe (UUID ownerId) {
        super(ownerId, 149, "Darksteel Axe", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{1}");
        this.expansionSetCode = "SOM";
        this.subtype.add("Equipment");
        this.addAbility(IndestructibleAbility.getInstance());
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 0)));
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(2)));
    }
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        // Equip {1}
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(1)));

        // Equipped creature gets +1/+0.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(1, 0)));

        // Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.
        this.addAbility(new WoodenStakeBlocksOrBecomesBlockedTriggeredAbility());
    }
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        // Equip {2}
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(2)));

        // Equipped creature gets +2/+0
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 0)));

        // As long as equipped creature is a Human, it gets an additional +1/+0
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(new BoostEquippedEffect(1, 0), new EquippedHasSubtypeCondition("Human"), staticText)));
    }
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        // Equipped creature has first strike.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(FirstStrikeAbility.getInstance(), AttachmentType.EQUIPMENT)));

        // As long as equipped creature is a Human, it gets +1/+1.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(new BoostEquippedEffect(1, 1), new EquippedHasSubtypeCondition("Human"), staticText)));
    }
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        this.expansionSetCode = "MRD";
        this.subtype.add("Equipment");

        // Equipped creature gets +1/+1 for each Swamp you control.
        PermanentsOnBattlefieldCount value = new PermanentsOnBattlefieldCount(filter);
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(value, value)));
        // Equip-Pay 3 life.
        this.addAbility(new EquipAbility(Outcome.BoostCreature, new PayLifeCost(3)));
    }
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        this.expansionSetCode = "MOR";
        this.subtype.add("Rogue");
        this.subtype.add("Equipment");

        // Equipped creature gets +2/+0 and has shroud.
        Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 0));
        ability.addEffect(new GainAbilityAttachedEffect(ShroudAbility.getInstance(), AttachmentType.EQUIPMENT));
        this.addAbility(ability);
        // Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it.
        this.addAbility(new EntersBattlefieldAllTriggeredAbility(
                Zone.BATTLEFIELD, new AttachEffect(Outcome.Detriment, "attach {source} to it"),
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        this.expansionSetCode = "MRD";
        this.subtype.add("Equipment");

        // Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.
        CountersCount chargeCountersCount = new CountersCount(CounterType.CHARGE);
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(chargeCountersCount, chargeCountersCount)));
        // Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.
        this.addAbility(new BansheesBladeAbility());
        // Equip {2}
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(2)));
    }
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        this.expansionSetCode = "MRD";
        this.supertype.add("Legendary");
        this.subtype.add("Equipment");

        // Equipped creature gets +5/+5.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(5,5, Duration.WhileOnBattlefield)));
        // Whenever equipped creature deals damage to a creature, exile that creature.
        this.addAbility(new SwordOfKaldraTriggeredAbility());
        // Equip {4}
        this.addAbility(new EquipAbility(Outcome.BoostCreature, new ManaCostsImpl("{4}")));
    }
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    public GolemSkinGauntlets(UUID ownerId) {
        super(ownerId, 181, "Golem-Skin Gauntlets", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{1}");
        this.expansionSetCode = "MRD";
        this.subtype.add("Equipment");

        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(new GolemSkinGauntletsAttachedCount(), new StaticValue(0), Duration.WhileOnBattlefield)));
        this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(2)));
    }
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Related Classes of mage.abilities.effects.common.continious.BoostEquippedEffect

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