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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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package mage.sets.newphyrexia;
import java.util.UUID;
import mage.constants.AttachmentType;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.dynamicvalue.common.CardsInControllerHandCount;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.GainLifeEffect;
import mage.abilities.effects.common.continious.BoostEquippedEffect;
import mage.abilities.effects.common.continious.GainAbilityAttachedEffect;
import mage.abilities.keyword.EquipAbility;
import mage.abilities.keyword.ProtectionAbility;
import mage.cards.CardImpl;
import mage.filter.FilterCard;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.game.Game;
import mage.game.events.DamagedPlayerEvent;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPlayer;
/**
*
* @author Loki
*/
public class SwordOfWarAndPeace extends CardImpl {
private static final FilterCard filter = new FilterCard("red and from white");
static {
filter.add(Predicates.or(
new ColorPredicate(ObjectColor.RED),
new ColorPredicate(ObjectColor.WHITE)));
}
public SwordOfWarAndPeace (UUID ownerId) {
super(ownerId, 161, "Sword of War and Peace", Rarity.MYTHIC, new CardType[]{CardType.ARTIFACT}, "{3}");
this.expansionSetCode = "NPH";
this.subtype.add("Equipment");
this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(2)));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 2)));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(new ProtectionAbility(filter), AttachmentType.EQUIPMENT)));
this.addAbility(new SwordOfWarAndPeaceAbility());
}
public SwordOfWarAndPeace (final SwordOfWarAndPeace card) {
super(card);
}
@Override
public SwordOfWarAndPeace copy() {
return new SwordOfWarAndPeace(this);
}
}
class SwordOfWarAndPeaceAbility extends TriggeredAbilityImpl {
public SwordOfWarAndPeaceAbility() {
super(Zone.BATTLEFIELD, new SwordOfWarAndPeaceDamageEffect());
this.addEffect(new GainLifeEffect(new CardsInControllerHandCount()));
this.addTarget(new TargetPlayer());
}
public SwordOfWarAndPeaceAbility(final SwordOfWarAndPeaceAbility ability) {
super(ability);
}
@Override
public SwordOfWarAndPeaceAbility copy() {
return new SwordOfWarAndPeaceAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event instanceof DamagedPlayerEvent) {
DamagedPlayerEvent damageEvent = (DamagedPlayerEvent)event;
Permanent p = game.getPermanent(event.getSourceId());
if (damageEvent.isCombatDamage() && p != null && p.getAttachments().contains(this.getSourceId())) {
getTargets().get(0).add(event.getPlayerId(), game);
return true;
}
}
return false;
}
@Override
public String getRule() {
return "Whenever equipped creature deals combat damage to a player, {this} deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand.";
}
}
class SwordOfWarAndPeaceDamageEffect extends OneShotEffect {
SwordOfWarAndPeaceDamageEffect() {
super(Outcome.Damage);
staticText = "{this} deals damage to that player equal to the number of cards in his or her hand";
}
SwordOfWarAndPeaceDamageEffect(final SwordOfWarAndPeaceDamageEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player target = game.getPlayer(source.getFirstTarget());
if (target != null) {
target.damage(target.getHand().size(), source.getSourceId(), game, false, true);
}
return false;
}
@Override
public SwordOfWarAndPeaceDamageEffect copy() {
return new SwordOfWarAndPeaceDamageEffect(this);
}
}