super(ownerId, 212, "Avarice Amulet", Rarity.RARE, new CardType[]{CardType.ARTIFACT}, "{4}");
this.expansionSetCode = "M15";
this.subtype.add("Equipment");
// Equipped creature gets +2/+0
Effect effect = new BoostEquippedEffect(2, 0);
effect.setText("Equipped creature gets +2/+0");
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect);
// and has vigilance
effect = new GainAbilityAttachedEffect(VigilanceAbility.getInstance(), AttachmentType.EQUIPMENT);
effect.setText("and has vigilance");
ability.addEffect(effect);
//and "At the beginning of your upkeep, draw a card."
effect = new GainAbilityAttachedEffect(new BeginningOfUpkeepTriggeredAbility(new DrawCardSourceControllerEffect(1), TargetController.YOU, false), AttachmentType.EQUIPMENT);
effect.setText("and \"At the beginning of your upkeep, draw a card.\"");
ability.addEffect(effect);
this.addAbility(ability);
// When equipped creature dies, target opponent gains control of Avarice Amulet.
ability = new DiesAttachedTriggeredAbility(new AvariceAmuletChangeControlEffect(), "equipped creature", false);