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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.darksteel;
import java.util.UUID;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.GainLifeEffect;
import mage.abilities.effects.common.continious.BoostEquippedEffect;
import mage.abilities.effects.common.continious.GainAbilityAttachedEffect;
import mage.abilities.keyword.EquipAbility;
import mage.abilities.keyword.ProtectionAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.AttachmentType;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import static mage.constants.Zone.GRAVEYARD;
import mage.filter.FilterCard;
import mage.filter.common.FilterCreatureCard;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.game.Game;
import mage.game.events.DamagedPlayerEvent;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCardInYourGraveyard;
/**
* @author Loki
*/
public class SwordOfLightAndShadow extends CardImpl {
private static final FilterCard filter = new FilterCard("white and from black");
static {
filter.add(Predicates.or(
new ColorPredicate(ObjectColor.WHITE),
new ColorPredicate(ObjectColor.BLACK)));
}
public SwordOfLightAndShadow(UUID ownerId) {
super(ownerId, 149, "Sword of Light and Shadow", Rarity.RARE, new CardType[]{CardType.ARTIFACT}, "{3}");
this.expansionSetCode = "DST";
this.subtype.add("Equipment");
// Equipped creature gets +2/+2 and has protection from white and from black.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 2)));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(new ProtectionAbility(filter), AttachmentType.EQUIPMENT)));
// Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
this.addAbility(new SwordOfLightAndShadowAbility());
// Equip {2}
this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(2)));
}
public SwordOfLightAndShadow(final SwordOfLightAndShadow card) {
super(card);
}
@Override
public SwordOfLightAndShadow copy() {
return new SwordOfLightAndShadow(this);
}
@Override
public void adjustTargets(Ability ability, Game game) {
if (ability instanceof SwordOfLightAndShadowAbility) {
Player controller = game.getPlayer(ability.getControllerId());
if (controller != null) {
// Target may only be added if possible target exists. Else the gain life effect won't trigger, becuase there is no valid target for the
// return to hand ability
if (controller.getGraveyard().count(new FilterCreatureCard(), ability.getSourceId(), ability.getControllerId(), game) > 0) {
ability.addTarget(new TargetCardInYourGraveyard(0,1,new FilterCreatureCard("creature card from your graveyard")));
}
}
}
}
}
class SwordOfLightAndShadowAbility extends TriggeredAbilityImpl {
public SwordOfLightAndShadowAbility() {
super(Zone.BATTLEFIELD, new SwordOfLightAndShadowReturnToHandTargetEffect(), false);
this.addEffect(new GainLifeEffect(3));
}
public SwordOfLightAndShadowAbility(final SwordOfLightAndShadowAbility ability) {
super(ability);
}
@Override
public SwordOfLightAndShadowAbility copy() {
return new SwordOfLightAndShadowAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event instanceof DamagedPlayerEvent) {
DamagedPlayerEvent damageEvent = (DamagedPlayerEvent) event;
Permanent p = game.getPermanent(event.getSourceId());
if (damageEvent.isCombatDamage() && p != null && p.getAttachments().contains(this.getSourceId())) {
return true;
}
}
return false;
}
@Override
public String getRule() {
return "Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.";
}
}
class SwordOfLightAndShadowReturnToHandTargetEffect extends OneShotEffect {
public SwordOfLightAndShadowReturnToHandTargetEffect() {
super(Outcome.ReturnToHand);
staticText = "and you may return up to one target creature card from your graveyard to your hand";
}
public SwordOfLightAndShadowReturnToHandTargetEffect(final SwordOfLightAndShadowReturnToHandTargetEffect effect) {
super(effect);
}
@Override
public SwordOfLightAndShadowReturnToHandTargetEffect copy() {
return new SwordOfLightAndShadowReturnToHandTargetEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
boolean result = true; // in case no target is selected
Player controller = game.getPlayer(source.getControllerId());
if (controller == null) {
return false;
}
if (!source.getTargets().isEmpty() && targetPointer.getFirst(game, source) != null) {
if (controller.chooseUse(outcome, "Return creature card from graveyard to hand?", game)) {
for (UUID targetId : targetPointer.getTargets(game, source)) {
switch (game.getState().getZone(targetId)) {
case GRAVEYARD:
Card card = game.getCard(targetId);
if (card != null) {
controller.moveCardToHandWithInfo(card, source.getSourceId(), game, Zone.GRAVEYARD);
} else {
result = false;
}
break;
}
}
}
}
return result;
}
}