Package mage.abilities.dynamicvalue.common

Examples of mage.abilities.dynamicvalue.common.StaticValue


    public BoostEnchantedEffect(int power, int toughness) {
        this(power, toughness, Duration.WhileOnBattlefield);
    }

    public BoostEnchantedEffect(int power, int toughness, Duration duration) {
        this(new StaticValue(power), new StaticValue(toughness), duration);
    }
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    public BoostEquippedEffect(int power, int toughness) {
        this(power, toughness, Duration.WhileOnBattlefield);
    }

    public BoostEquippedEffect(int power, int toughness, Duration duration) {
        this(new StaticValue(power), new StaticValue(toughness), duration);
    }
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public class LoseLifeOpponentsEffect extends OneShotEffect {

    private DynamicValue amount;

    public LoseLifeOpponentsEffect(int amount) {
        this(new StaticValue(amount));
    }
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public class LoseLifeSourceControllerEffect extends OneShotEffect {

    protected DynamicValue amount;

    public LoseLifeSourceControllerEffect(int amount) {
        this(new StaticValue(amount));
    }
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public class DrawCardSourceControllerEffect extends OneShotEffect {

    protected DynamicValue amount;

    public DrawCardSourceControllerEffect(int amount) {
        this(new StaticValue(amount));
    }
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public class LoseLifeDefendingPlayerEffect extends OneShotEffect {

    protected DynamicValue amount;

    public LoseLifeDefendingPlayerEffect(int amount) {
        this(new StaticValue(amount));
    }
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        this.preText = preText;
        setText();
    }

    public SacrificeEffect ( FilterPermanent filter, int count, String preText ) {
        this(filter, new StaticValue(count), preText);
    }
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public class DamagePlayersEffect extends OneShotEffect {
    private DynamicValue amount;
    private TargetController controller;

    public DamagePlayersEffect(int amount) {
        this(Outcome.Damage, new StaticValue(amount));
    }
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    public DamagePlayersEffect(int amount) {
        this(Outcome.Damage, new StaticValue(amount));
    }

    public DamagePlayersEffect(int amount, TargetController controller) {
        this(Outcome.Damage, new StaticValue(amount), controller);
    }
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public class PayLifeCost extends CostImpl {

    private final DynamicValue amount;

    public PayLifeCost(int amount) {
        this.amount = new StaticValue(amount);
        this.text = "Pay " + Integer.toString(amount) + " life";
    }
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