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package mage.abilities.effects.common;
import mage.constants.Outcome;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.OneShotEffect;
import mage.constants.TargetController;
import mage.filter.FilterPermanent;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetControlledPermanent;
import java.util.UUID;
import mage.util.CardUtil;
/**
*
* @author maurer.it_at_gmail.com
*/
public class SacrificeEffect extends OneShotEffect{
private FilterPermanent filter;
private String preText;
private DynamicValue count;
public SacrificeEffect ( FilterPermanent filter, DynamicValue count, String preText ) {
super(Outcome.Sacrifice);
this.filter = filter;
this.count = count;
this.preText = preText;
setText();
}
public SacrificeEffect ( FilterPermanent filter, int count, String preText ) {
this(filter, new StaticValue(count), preText);
}
public SacrificeEffect ( SacrificeEffect effect ) {
super(effect);
this.filter = effect.filter;
this.count = effect.count;
this.preText = effect.preText;
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(targetPointer.getFirst(game, source));
if (player == null) {
return false;
}
filter.add(new ControllerPredicate(TargetController.YOU));
int amount = count.calculate(game, source, this);
int realCount = game.getBattlefield().countAll(filter, player.getId(), game);
amount = Math.min(amount, realCount);
Target target = new TargetControlledPermanent(amount, amount, filter, true);
//A spell or ability could have removed the only legal target this player
//had, if thats the case this ability should fizzle.
if (amount > 0 && target.canChoose(source.getSourceId(), player.getId(), game)) {
boolean abilityApplied = false;
while (!target.isChosen() && target.canChoose(player.getId(), game) && player.isInGame()) {
player.choose(Outcome.Sacrifice, target, source.getSourceId(), game);
}
for ( int idx = 0; idx < target.getTargets().size(); idx++) {
Permanent permanent = game.getPermanent((UUID)target.getTargets().get(idx));
if ( permanent != null ) {
abilityApplied |= permanent.sacrifice(source.getSourceId(), game);
}
}
return abilityApplied;
}
return false;
}
public void setAmount(DynamicValue amount) {
this.count = amount;
}
@Override
public SacrificeEffect copy() {
return new SacrificeEffect(this);
}
private void setText() {
StringBuilder sb = new StringBuilder();
if (preText != null) {
sb.append(preText);
}
if (preText != null && (preText.endsWith("player") || preText.endsWith("opponent"))) {
sb.append(" sacrifices ");
} else {
sb.append(" sacrifice ");
}
sb.append(CardUtil.numberToText(count.toString(), "a")).append(" ");
sb.append(filter.getMessage());
staticText = sb.toString();
}
}