/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
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* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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package mage.abilities.effects.common.continious;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
/**
* @author BetaSteward_at_googlemail.com
*/
public class BoostEquippedEffect extends ContinuousEffectImpl {
private DynamicValue power;
private DynamicValue toughness;
private boolean fixedTarget = false;
public BoostEquippedEffect(int power, int toughness) {
this(power, toughness, Duration.WhileOnBattlefield);
}
public BoostEquippedEffect(int power, int toughness, Duration duration) {
this(new StaticValue(power), new StaticValue(toughness), duration);
}
public BoostEquippedEffect(DynamicValue powerDynamicValue, DynamicValue toughnessDynamicValue) {
this(powerDynamicValue, toughnessDynamicValue, Duration.WhileOnBattlefield);
}
public BoostEquippedEffect(DynamicValue powerDynamicValue, DynamicValue toughnessDynamicValue, Duration duration) {
super(duration, Layer.PTChangingEffects_7, SubLayer.ModifyPT_7c, Outcome.BoostCreature);
this.power = powerDynamicValue;
this.toughness = toughnessDynamicValue;
if (duration == Duration.EndOfTurn) {
fixedTarget = true;
}
setText();
}
public BoostEquippedEffect(final BoostEquippedEffect effect) {
super(effect);
this.power = effect.power.copy();
this.toughness = effect.toughness.copy();
this.fixedTarget = effect.fixedTarget;
}
@Override
public BoostEquippedEffect copy() {
return new BoostEquippedEffect(this);
}
@Override
public void init(Ability source, Game game) {
super.init(source, game);
if (fixedTarget) {
Permanent equipment = game.getPermanent(source.getSourceId());
if (equipment != null && equipment.getAttachedTo() != null) {
this.setTargetPointer(new FixedTarget(equipment.getAttachedTo()));
}
}
}
@Override
public boolean apply(Game game, Ability source) {
Permanent creature = null;
if (fixedTarget) {
creature = game.getPermanent(targetPointer.getFirst(game, source));
} else {
Permanent equipment = game.getPermanent(source.getSourceId());
if (equipment != null && equipment.getAttachedTo() != null) {
creature = game.getPermanent(equipment.getAttachedTo());
}
}
if (creature != null) {
creature.addPower(power.calculate(game, source, this));
creature.addToughness(toughness.calculate(game, source, this));
}
return true;
}
private void setText() {
StringBuilder sb = new StringBuilder();
sb.append("Equipped creature gets ");
String p = power.toString();
if (!p.startsWith("-"))
sb.append("+");
sb.append(p).append("/");
String t = toughness.toString();
if (!t.startsWith("-")) {
if (p.startsWith("-"))
sb.append("-");
else
sb.append("+");
}
sb.append(t);
if (duration != Duration.WhileOnBattlefield)
sb.append(" ").append(duration.toString());
String message = power.getMessage();
if (message.length() > 0) {
sb.append(" for each ");
}
sb.append(message);
staticText = sb.toString();
}
}