/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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*/
package mage.abilities.costs.common;
import mage.abilities.Ability;
import mage.abilities.costs.CostImpl;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.game.Game;
import java.util.UUID;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class PayLifeCost extends CostImpl {
private final DynamicValue amount;
public PayLifeCost(int amount) {
this.amount = new StaticValue(amount);
this.text = "Pay " + Integer.toString(amount) + " life";
}
public PayLifeCost(DynamicValue amount, String text) {
this.amount = amount.copy();
this.text = "Pay " + text;
}
public PayLifeCost(PayLifeCost cost) {
super(cost);
this.amount = cost.amount.copy();
}
@Override
public boolean canPay(Ability ability, UUID sourceId, UUID controllerId, Game game) {
//118.4. If a cost or effect allows a player to pay an amount of life greater than 0,
//the player may do so only if his or her life total is greater than or equal to the
//amount of the payment. If a player pays life, the payment is subtracted from his or
//her life total; in other words, the player loses that much life. (Players can always pay 0 life.)
int lifeToPayAmount = amount.calculate(game, ability, null);
if (lifeToPayAmount > 0 && !game.getPlayer(controllerId).canPayLifeCost()) {
return false;
}
return game.getPlayer(controllerId).getLife() >= lifeToPayAmount || lifeToPayAmount == 0;
}
@Override
public boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana) {
int lifeToPayAmount = amount.calculate(game, ability, null);
this.paid = game.getPlayer(controllerId).loseLife(lifeToPayAmount, game) == lifeToPayAmount;
return paid;
}
@Override
public PayLifeCost copy() {
return new PayLifeCost(this);
}
}