final SpeakerNPC npc = new SpeakerNPC("Thonatus") {
@Override
protected void createPath() {
final List<Node> path = new LinkedList<Node>();
path.add(new Node(15, 26));
path.add(new Node(28, 26));
path.add(new Node(28, 32));
path.add(new Node(25, 32));
path.add(new Node(25, 38));
path.add(new Node(37, 38));
path.add(new Node(37, 27));
path.add(new Node(33, 27));
path.add(new Node(33, 23));
path.add(new Node(45, 23));
path.add(new Node(45, 33));
path.add(new Node(52, 33));
path.add(new Node(52, 31));
path.add(new Node(50, 31));
path.add(new Node(50, 46));
path.add(new Node(57, 46));
path.add(new Node(57, 49));
path.add(new Node(67, 49));
path.add(new Node(67, 40));
path.add(new Node(46, 40));
path.add(new Node(46, 50));
path.add(new Node(46, 31));
path.add(new Node(37, 31));
path.add(new Node(37, 38));
path.add(new Node(25, 38));
path.add(new Node(25, 32));
path.add(new Node(15, 32));
setPath(new FixedPath(path, true));
}
@Override
protected void createDialog() {