/* $Id: PriestessNPC.java,v 1.17 2010/11/09 21:10:00 kymara Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.magic.shrine;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ShopList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.action.SayTextWithPlayerNameAction;
import games.stendhal.server.entity.npc.behaviour.adder.SellerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/**
* Builds a priestess NPC.
* She is a
*
* @author kymara
*/
public class PriestessNPC implements ZoneConfigurator {
private final ShopList shops = SingletonRepository.getShopList();
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildNPC(zone);
}
private void buildNPC(final StendhalRPZone zone) {
final SpeakerNPC npc = new SpeakerNPC("Kendra Mattori") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(9, 10));
nodes.add(new Node(14, 10));
nodes.add(new Node(14, 13));
nodes.add(new Node(9, 13));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
addGreeting(null, new SayTextWithPlayerNameAction("Hello, [name]."));
addJob("As a priestess I can #offer you a number of potions and antidotes.");
addHelp("My sister Salva has the gift of healing. She is out for a walk by the aqueduct, you should find her there if you need her.");
new SellerAdder().addSeller(this, new SellerBehaviour(shops.get("superhealing")), true);
addGoodbye("Bye, for now.");
}
};
npc.setDescription("You see a beautiful woman hidden under swathes of fabric.");
npc.setEntityClass("cloakedwoman2npc");
npc.setPosition(9, 10);
npc.initHP(100);
zone.add(npc);
}
}