/* $Id: MrsYetiNPC.java,v 1.8 2010/09/19 02:35:24 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.semos.yeticave;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.SellerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.QuestCompletedSellerBehaviour;
import java.util.HashMap;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
public class MrsYetiNPC implements ZoneConfigurator {
public static final int BUYING_PRICE = 10;
private static final String QUEST_SLOT = "mrsyeti";
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildYeti(zone);
}
private void buildYeti(final StendhalRPZone zone) {
final SpeakerNPC yetifemale = new SpeakerNPC("Mrs. Yeti") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(102, 19));
nodes.add(new Node(104, 19));
nodes.add(new Node(102, 15));
nodes.add(new Node(102, 11));
nodes.add(new Node(97, 11));
nodes.add(new Node(97, 13));
nodes.add(new Node(86, 13));
nodes.add(new Node(86, 15));
nodes.add(new Node(82, 15));
nodes.add(new Node(82, 17));
nodes.add(new Node(80, 17));
nodes.add(new Node(83, 25));
nodes.add(new Node(83, 31));
nodes.add(new Node(85, 31));
nodes.add(new Node(85, 33));
nodes.add(new Node(88, 33));
nodes.add(new Node(88, 31));
nodes.add(new Node(98, 31));
nodes.add(new Node(98, 23));
nodes.add(new Node(100, 23));
nodes.add(new Node(100, 21));
nodes.add(new Node(102, 21));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
final Map<String, Integer> items = new HashMap<String, Integer>();
items.put("roach", BUYING_PRICE);
new SellerAdder().addSeller(this, new QuestCompletedSellerBehaviour(QUEST_SLOT, "I have a #task for you before I will sell you anything.", items));
// for quest see games.stendhal.server.maps.quest.HelpMrsYeti
addGreeting("Greetings, strange foreigner!");
addJob("I go out to hunt for food while Mr Yeti makes his snow sculptures.");
addHelp("Be careful of the creatures lurking in these caves!");
addGoodbye();
}
};
yetifemale.setEntityClass("yetifemalenpc");
yetifemale.setPosition(102, 19);
yetifemale.initHP(100);
zone.add(yetifemale);
}
}