Package games.stendhal.server.maps.semos.bakery

Source Code of games.stendhal.server.maps.semos.bakery.ChefNPC

/* $Id: ChefNPC.java,v 1.22 2010/10/31 17:09:28 kymara Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.semos.bakery;

import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.BuyerAdder;
import games.stendhal.server.entity.npc.behaviour.adder.ProducerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.BuyerBehaviour;
import games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour;

import java.util.Arrays;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.TreeMap;

/**
* The bakery chef. Father of the camping girl.
* He makes sandwiches for players.
* He buys cheese.
*
* @author daniel
* @see games.stendhal.server.maps.orril.river.CampingGirlNPC
* @see games.stendhal.server.maps.quests.PizzaDelivery
*/
public class ChefNPC implements ZoneConfigurator  {

  public void configureZone(StendhalRPZone zone,
      Map<String, String> attributes) {
    buildNPC(zone);
  }

  private void buildNPC(StendhalRPZone zone) {
    final SpeakerNPC npc = new SpeakerNPC("Leander") {

      @Override
      protected void createPath() {
        final List<Node> nodes = new LinkedList<Node>();
        // to the well
        nodes.add(new Node(15,3));
        // to a barrel
        nodes.add(new Node(15,8));
        // to the baguette on the table
        nodes.add(new Node(13,8));
        // around the table
        nodes.add(new Node(13,10));
        nodes.add(new Node(10,10));
        // to the sink
        nodes.add(new Node(10,12));
        // to the pizza/cake/whatever
        nodes.add(new Node(7,12));
        nodes.add(new Node(7,10));
        // to the pot
        nodes.add(new Node(3,10));
        // towards the oven
        nodes.add(new Node(3,4));
        nodes.add(new Node(5,4));
        // to the oven
        nodes.add(new Node(5,3));
        // one step back
        nodes.add(new Node(5,4));
        // towards the well
        nodes.add(new Node(15,4));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      public void createDialog() {
        addJob("I'm the local baker. I also run a #pizza delivery service. We used to get a lot of orders from Ados before the war broke out and they blocked the road. At least it gives me more time to #make sandwiches for our valuable customers; everybody says they're great!");
        addHelp("If you want to earn some money, you could do me a #favor and help me with the #pizza deliveries. My daughter #Sally used to do it, but she's camping at the moment.");
        addReply("bread", "Oh, Erna handles that side of the business; just go over and talk to her.");
        addReply("cheese",
        "Cheese is pretty hard to find at the minute, we had a big rat infestation recently. I wonder where the little rodents took it all to? If you #'sell cheese' I'd be happy to buy some from you!");
        addReply("ham",
        "Well, you look like a skilled hunter; why not go to the forest and hunt some up fresh? Don't bring me those little pieces of meat, though... I only make sandwiches from high quality ham!");
        addReply("Sally",
        "My daughter Sally might be able to help you get ham. She's a scout, you see; I think she's currently camped out south of Or'ril Castle.");
        addReply("pizza", "I need someone who helps me delivering pizza. Maybe you could do that #task.");
        addReply(Arrays.asList("sandwich", "sandwiches"),
        "My sandwiches are tasty and nutritious. If you want one, just tell me to #'make 1 sandwich'.");
        addOffer("My #pizza needs cheese and we have no supplies. I'll buy cheese if you will #sell.");
        final Map<String, Integer> offers = new TreeMap<String, Integer>();
        offers.put("cheese", 5);
        new BuyerAdder().add(this, new BuyerBehaviour(offers), false);

        addGoodbye();

        // Leander makes sandwiches if you bring him bread, cheese, and ham.
        final Map<String, Integer> requiredResources = new TreeMap<String, Integer>();
        requiredResources.put("bread", 1);
        requiredResources.put("cheese", 2);
        requiredResources.put("ham", 1);

        final ProducerBehaviour behaviour = new ProducerBehaviour(
            "leander_make_sandwiches", "make", "sandwich",
            requiredResources, 3 * 60);

        new ProducerAdder().addProducer(this, behaviour,
        "Hallo! Glad to see you in my kitchen where I make #pizza and #sandwiches.");


      }};
      npc.setPosition(15, 3);
      npc.setEntityClass("chefnpc");
      npc.setDescription("You see Leander. His job gives him a beautiful smell.");
      zone.add(npc);   
  }
}

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