Examples of FixedPath


Examples of games.stendhal.server.core.pathfinder.FixedPath

        nodes.add(new Node(91, 121));
        nodes.add(new Node(90, 121));
        nodes.add(new Node(91, 121));
        nodes.add(new Node(91, 117));
        nodes.add(new Node(88, 117));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        addGreeting("Hi, welcome to our small game of nine switches. Your task is to make all arrows point to the right."
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Examples of games.stendhal.server.core.pathfinder.FixedPath

    nodes.add(new Node(84, 20));
    nodes.add(new Node(17, 20));
    nodes.add(new Node(17, 82));
    nodes.add(new Node(43, 82));
    nodes.add(new Node(43, 94));
    setPath(new FixedPath(nodes, true));
  }
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Examples of games.stendhal.server.core.pathfinder.FixedPath

    nodes.add(new Node(25, 16));
    nodes.add(new Node(25, 3));
    nodes.add(new Node(35, 3));
    nodes.add(new Node(35, 10));
    nodes.add(new Node(37, 10));
    setPath(new FixedPath(nodes, true));
  }
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Examples of games.stendhal.server.core.pathfinder.FixedPath

        nodes.add(new Node(15, 12));
        nodes.add(new Node(15, 9));
        nodes.add(new Node(21, 9));
        nodes.add(new Node(21, 7));
        nodes.add(new Node(24, 7));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        addGreeting();
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Examples of games.stendhal.server.core.pathfinder.FixedPath

        nodes.add(new Node(57, 76));
        nodes.add(new Node(57, 75));
        nodes.add(new Node(53, 75));
        nodes.add(new Node(53, 82));
        nodes.add(new Node(55, 82));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        addGreeting("Welcome to this forest, south of Or'ril river.");
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Examples of games.stendhal.server.core.pathfinder.FixedPath

        nodes.add(new Node(99, 91));
        nodes.add(new Node(99, 76));
        nodes.add(new Node(36, 76));
        nodes.add(new Node(36, 37));
        nodes.add(new Node(3, 37));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
              addGreeting("Welcome to the humble dwellings of the albino elves.");
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Examples of games.stendhal.server.core.pathfinder.FixedPath

        nodes.add(new Node(4, 6));
        nodes.add(new Node(6, 6));
        nodes.add(new Node(6, 10));
        nodes.add(new Node(4, 10));
        nodes.add(new Node(4, 12));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
          addGreeting("Flowers, flowers. All over here these ugly flowers!");
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Examples of games.stendhal.server.core.pathfinder.FixedPath

        nodes.add(new Node(6, 4));
        nodes.add(new Node(6, 3));
        nodes.add(new Node(4, 3));
        nodes.add(new Node(4, 7));
        nodes.add(new Node(6, 7));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
              addGreeting("Huh, what are you doing here?");
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Examples of games.stendhal.server.core.pathfinder.FixedPath

        nodes.add(new Node(28, 7));
        nodes.add(new Node(12, 7));
        nodes.add(new Node(12, 13));
        nodes.add(new Node(3, 13));
        nodes.add(new Node(3, 27));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        addGreeting("Hi!");
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Examples of games.stendhal.server.core.pathfinder.FixedPath

        nodes.add(new Node(63, 88));       
        nodes.add(new Node(64, 88));
        nodes.add(new Node(64, 87));
        nodes.add(new Node(68, 87));
        nodes.add(new Node(68, 89));
        setPath(new FixedPath(nodes, true));

      }

      @Override
      protected void createDialog() {
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