/* $Id: BarMaidNPC.java,v 1.18 2010/09/19 02:28:24 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.ados.bar;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ShopList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.BuyerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.BuyerBehaviour;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/**
* Builds a Bar Maid NPC to buy food from players.
*
* @author kymara
*/
public class BarMaidNPC implements ZoneConfigurator {
private final ShopList shops = SingletonRepository.getShopList();
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildNPC(zone);
}
private void buildNPC(final StendhalRPZone zone) {
final SpeakerNPC npc = new SpeakerNPC("Siandra") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(8, 27));
nodes.add(new Node(3, 27));
nodes.add(new Node(3, 13));
nodes.add(new Node(20, 13));
nodes.add(new Node(20, 18));
nodes.add(new Node(28, 18));
nodes.add(new Node(28, 7));
nodes.add(new Node(12, 7));
nodes.add(new Node(12, 13));
nodes.add(new Node(3, 13));
nodes.add(new Node(3, 27));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
addGreeting("Hi!");
addJob("I'm a bar maid. But we've run out of food to feed our customers, can you #offer any?");
addHelp("If you could #offer any meat, ham or cheese to restock our larders I'd be grateful.");
addQuest("Just #offers of food is enough, thank you.");
addGoodbye("Bye bye!");
new BuyerAdder().add(this, new BuyerBehaviour(shops.get("buyfood")), true);
}
};
npc.setDescription("You see a pretty young bar maid.");
npc.setEntityClass("woman_004_npc");
npc.setPosition(8, 27);
npc.initHP(100);
zone.add(npc);
}
}