/* $Id: KirdnehFishyMarketNPC.java,v 1.7 2010/09/19 02:31:12 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.kirdneh.city;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ShopList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.BuyerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.BuyerBehaviour;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/**
* In Kirdneh open market .
*/
public class KirdnehFishyMarketNPC implements ZoneConfigurator {
private final ShopList shops = SingletonRepository.getShopList();
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildfishyguy(zone);
}
private void buildfishyguy(final StendhalRPZone zone) {
final SpeakerNPC fishyguy = new SpeakerNPC("Fishmonger") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(63, 89));
nodes.add(new Node(63, 88));
nodes.add(new Node(64, 88));
nodes.add(new Node(64, 87));
nodes.add(new Node(68, 87));
nodes.add(new Node(68, 89));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
addGreeting("Ahoy, me hearty! Back from yer swashbucklin, ah see.");
addJob("By the Powers! I be buyin. You be sellin?");
addReply("yes", "Well, shiver me timbers! Check out that blackboard o'er thar fer me prices an' what i be buyin");
addReply("aye", "Well, shiver me timbers! Check out that blackboard o'er thar fer me prices an' what i be buyin");
addReply("no", "You lily-livered scallywag! Why ye be wastin me time?");
addHelp("An' just what do ya think a buccanneer such as meself could possibly help ye with?");
new BuyerAdder().add(this, new BuyerBehaviour(shops.get("buyfishes")), false);
addOffer("Check out that thar blackboard fer how many dubloons I be givin.");
addQuest("Ye don't ha'e the guts ta do whut I need done.");
addGoodbye("Arrgh, avast an' be gone with ye!");
}
};
fishyguy.setEntityClass("sailor1npc");
fishyguy.setPosition(63, 89);
fishyguy.initHP(100);
fishyguy.setDescription("You see a Fishmonger. He stinks a bit from the fish he buys.");
zone.add(fishyguy);
}
}