Examples of FixedPath


Examples of games.stendhal.server.core.pathfinder.FixedPath

        nodes.add(new Node(12, 7));
        nodes.add(new Node(12, 3));
        nodes.add(new Node(6, 3));
        nodes.add(new Node(6, 7));
        nodes.add(new Node(3, 7));
        setPath(new FixedPath(nodes, true));
      }
    };

    npc.setEntityClass("wannabekingnpc");
    npc.setPosition(3, 7);
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Examples of games.stendhal.server.core.pathfinder.FixedPath

        final List<Node> nodes = new LinkedList<Node>();
        nodes.add(new Node(7, 7));
        nodes.add(new Node(7, 14));
        nodes.add(new Node(12, 14));
        nodes.add(new Node(12, 7));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        // all behaviour defined in maps.quests.MithrilCloak
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Examples of games.stendhal.server.core.pathfinder.FixedPath

        nodes.add(new Node(70, 93));
        nodes.add(new Node(70, 95));
        nodes.add(new Node(71, 95));
        nodes.add(new Node(71, 93));
        nodes.add(new Node(63, 93));
        setPath(new FixedPath(nodes, true));

      }

      @Override
      protected void createDialog() {
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Examples of games.stendhal.server.core.pathfinder.FixedPath

        nodes.add(new Node(5, 10));
        nodes.add(new Node(5, 9));
        nodes.add(new Node(2, 9));
        nodes.add(new Node(2, 5));
        nodes.add(new Node(10, 5));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        addGreeting("Hello, young friend!");
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Examples of games.stendhal.server.core.pathfinder.FixedPath

        nodes.add(new Node(40, 33));
        nodes.add(new Node(40, 41));
        nodes.add(new Node(41, 41));
        nodes.add(new Node(41, 43));
        nodes.add(new Node(40, 43));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        addGreeting("I greet you!");
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Examples of games.stendhal.server.core.pathfinder.FixedPath

        nodes.add(new Node(25, 40));
        nodes.add(new Node(22, 40));
        nodes.add(new Node(22, 37));
        nodes.add(new Node(21, 37));
        nodes.add(new Node(21, 36));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        addGreeting("Be greeted, adventurer!");
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Examples of games.stendhal.server.core.pathfinder.FixedPath

        nodes.add(new Node(38, 27));
        nodes.add(new Node(38, 25));
        nodes.add(new Node(40, 25));
        nodes.add(new Node(40, 20));
        nodes.add(new Node(39, 20));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        addGreeting("Hello!");
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Examples of games.stendhal.server.core.pathfinder.FixedPath

        nodes.add(new Node(8, 3));
        nodes.add(new Node(2, 3));
        nodes.add(new Node(2, 6));
        nodes.add(new Node(27, 6));
        nodes.add(new Node(27, 3));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        // This isn't bad grammar. It's his tyle of speech! Do't correct pls.
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Examples of games.stendhal.server.core.pathfinder.FixedPath

        nodes.add(new Node(22, 7));
        nodes.add(new Node(17, 7));
        nodes.add(new Node(17, 2));
        nodes.add(new Node(8, 2));
        nodes.add(new Node(8, 8));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        addGreeting("How did you get down here? I usually only see #kobolds.");
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Examples of games.stendhal.server.core.pathfinder.FixedPath

        final List<Node> nodes = new LinkedList<Node>();
        nodes.add(new Node(29, 19));
        nodes.add(new Node(36, 19));
        nodes.add(new Node(36, 21));
        nodes.add(new Node(29, 21));
        setPath(new FixedPath(nodes, true));
      }

      @Override
          protected void createDialog() {
        add(ConversationStates.IDLE, ConversationPhrases.GREETING_MESSAGES,
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