/* $Id: NineSwitchesGame.java,v 1.10 2011/05/01 19:50:07 martinfuchs Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.quests.revivalweeks;
import games.stendhal.common.Direction;
import games.stendhal.common.parser.Sentence;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.mapstuff.game.NineSwitchesGameBoard;
import games.stendhal.server.entity.npc.ChatAction;
import games.stendhal.server.entity.npc.ConversationStates;
import games.stendhal.server.entity.npc.EventRaiser;
import games.stendhal.server.entity.npc.NPCList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.player.Player;
import java.util.Arrays;
import java.util.LinkedList;
import java.util.List;
/**
* A Game about Nine switches game for one player
*
* @author hendrik
*/
public class NineSwitchesGame implements LoadableContent {
private StendhalRPZone zone = null;
private NineSwitchesGameBoard board;
private SpeakerNPC npc;
// 1 min at 300 ms/turn
private static final int CHAT_TIMEOUT = 200;
private void addBoard() {
board = new NineSwitchesGameBoard(zone, 87, 120);
}
private void addNPC() {
npc = new SpeakerNPC("Maltos") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(88, 119));
nodes.add(new Node(88, 117));
nodes.add(new Node(84, 117));
nodes.add(new Node(84, 121));
nodes.add(new Node(86, 121));
nodes.add(new Node(84, 121));
nodes.add(new Node(84, 124));
nodes.add(new Node(88, 124));
nodes.add(new Node(88, 123));
nodes.add(new Node(88, 124));
nodes.add(new Node(91, 124));
nodes.add(new Node(91, 121));
nodes.add(new Node(90, 121));
nodes.add(new Node(91, 121));
nodes.add(new Node(91, 117));
nodes.add(new Node(88, 117));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
addGreeting("Hi, welcome to our small game of nine switches. Your task is to make all arrows point to the right."
+ "Easy? Well, there is a #catch.");
addReply("catch",
"Each switch is linked to its neighbour and will change them as well. You have one minute to solve the puzzle."
+ "Do you want to #play?.");
addJob("I am the supervisor of this game.");
addGoodbye("It was nice to meet you.");
add(ConversationStates.ATTENDING,
Arrays.asList("play", "play?", "game", "yes"),
ConversationStates.ATTENDING,
"Good luck.",
new PlayAction(board));
}
};
npc.setEntityClass("gamesupervisornpc");
npc.setPlayerChatTimeout(CHAT_TIMEOUT);
npc.setPosition(88, 119);
npc.setDescription("You see Maltos. Aren't you jealous of his awesome hair?");
npc.setDirection(Direction.DOWN);
zone.add(npc);
}
/**
* handles a play chat action
*/
private static class PlayAction implements ChatAction {
private NineSwitchesGameBoard board;
/**
* creates a new PlayAction.
*
* @param board
*/
public PlayAction(NineSwitchesGameBoard board) {
this.board = board;
}
public void fire(Player player, Sentence sentence, EventRaiser npc) {
if (board.getPlayerName() != null) {
npc.say("Sorry, " + player.getName() + " there is already a game in progress. Please wait a little.");
return;
}
board.setPlayerName(player.getName());
}
}
public void addToWorld() {
zone = SingletonRepository.getRPWorld().getZone("0_semos_mountain_n2");
addBoard();
addNPC();
board.setNPC(npc);
}
/**
* try to remove the content from the world-
*
* @return <code>true</code>
*/
public boolean removeFromWorld() {
NPCList.get().remove("Paul Sheriff");
zone.remove(npc);
board.remove();
return true;
}
}