Examples of FixedPath


Examples of games.stendhal.server.core.pathfinder.FixedPath

        nodes.add(new Node(68, 86));
        nodes.add(new Node(60, 86));
        nodes.add(new Node(60, 89));
        nodes.add(new Node(60, 86));
        nodes.add(new Node(64, 86));
        setPath(new FixedPath(nodes, true));
      }
     
      @Override
      protected void createDialog() {
        addGreeting("Heyho! Nice to see you here at our farm.");
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Examples of games.stendhal.server.core.pathfinder.FixedPath

        nodes.add(new Node(51, 46));
        nodes.add(new Node(58, 46));
        nodes.add(new Node(58, 42));
        nodes.add(new Node(51, 42));
        nodes.add(new Node(51, 40));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        addOffer("Can you keep a secret? Dr. Feelgood, our veterinarian, can sell you medicine that he doesn't need for the animals.");
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Examples of games.stendhal.server.core.pathfinder.FixedPath

        nodes.add(new Node(216, 120));
        nodes.add(new Node(216, 122));
        nodes.add(new Node(200, 122));
        nodes.add(new Node(200, 124));
        nodes.add(new Node(216, 124));
        setPath(new FixedPath(nodes, true));
      }
    };

    ghost.setDescription("You see a ghostly figure of a man. He appears to have died in battle.");
    ghost.setResistance(0);
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Examples of games.stendhal.server.core.pathfinder.FixedPath

        nodes.add(new Node(18, 51));
        // back to the kitchen
        nodes.add(new Node(7, 51));
        nodes.add(new Node(4, 44));
        nodes.add(new Node(4, 47));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        addJob("There is a quite high unemployment rate down here.");
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Examples of games.stendhal.server.core.pathfinder.FixedPath

      @Override
      protected void createPath() {
        final List<Node> nodes = new LinkedList<Node>();
        nodes.add(new Node(25,32));
        nodes.add(new Node(38,32));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      public void createDialog() {
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Examples of games.stendhal.server.core.pathfinder.FixedPath

        final List<Node> nodes = new LinkedList<Node>();
        nodes.add(new Node(9, 9));
        nodes.add(new Node(9, 27));
        nodes.add(new Node(20, 27));
        nodes.add(new Node(20, 10));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        addGreeting();
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Examples of games.stendhal.server.core.pathfinder.FixedPath

                                nodes.add(new Node(65, 54));
                                nodes.add(new Node(69, 54));
                                nodes.add(new Node(69, 15));
                                nodes.add(new Node(45, 15));
                               
                                setPath(new FixedPath(nodes, true));
      }
    };

    rat.setDescription("You see a rat child.");
    rat.setEntityClass("ratchild2npc");
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Examples of games.stendhal.server.core.pathfinder.FixedPath

        nodes.add(new Node(15, 109));
        nodes.add(new Node(12, 109));
        nodes.add(new Node(12, 112));
        nodes.add(new Node(12, 114));
        nodes.add(new Node(5, 114));
        setPath(new FixedPath(nodes, true));
 
      }

      @Override
      protected void createDialog() {
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Examples of games.stendhal.server.core.pathfinder.FixedPath

        nodes.add(new Node(10, 35));
        nodes.add(new Node(10, 10));
        nodes.add(new Node(20, 10));
        nodes.add(new Node(20, 45));
        nodes.add(new Node(8, 45));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        addGreeting("Hail!");
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Examples of games.stendhal.server.core.pathfinder.FixedPath

        nodes.add(new Node(62, 32));
        nodes.add(new Node(63, 32));
        nodes.add(new Node(63, 40));
        nodes.add(new Node(51, 40));
        nodes.add(new Node(51, 28));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        //Behaviours.addHelp(this,
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