/* $Id: JailedBarbNPC.java,v 1.10 2010/09/19 02:31:18 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.amazon.hut;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.SpeakerNPC;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/**
* Builds the jailed Barbarian in Prison Hut on amazon island.
*
* @author Teiv
*/
public class JailedBarbNPC implements ZoneConfigurator {
//
// ZoneConfigurator
//
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildNPC(zone, attributes);
}
private void buildNPC(final StendhalRPZone zone, final Map<String, String> attributes) {
final SpeakerNPC JailedBarbNPC = new SpeakerNPC("Lorenz") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(11, 12));
nodes.add(new Node(11, 10));
nodes.add(new Node(9, 10));
nodes.add(new Node(9, 6));
nodes.add(new Node(11, 6));
nodes.add(new Node(11, 4));
nodes.add(new Node(4, 4));
nodes.add(new Node(4, 6));
nodes.add(new Node(6, 6));
nodes.add(new Node(6, 10));
nodes.add(new Node(4, 10));
nodes.add(new Node(4, 12));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
addGreeting("Flowers, flowers. All over here these ugly flowers!");
addJob("I belong to the #Guard of the hidden King! Oops, too much information for you!");
addReply("guard", "Uhm as I said, I didn't say anything to you!");
addHelp("Kill as much of these ugly Amazonesses as you can, they tried to make me go insane with these ugly flowers all over here.");
addOffer("Nothing to offer you!");
addGoodbye("Bye bye, and cut down some of these ugly flowers!");
}
};
JailedBarbNPC.setEntityClass("jailedbarbariannpc");
JailedBarbNPC.setPosition(11, 12);
JailedBarbNPC.initHP(100);
JailedBarbNPC.setDescription("You see the jailed Barbarian Lorenz. What did he do to the Amazonesses?");
zone.add(JailedBarbNPC);
}
}