// Check if the player is attackable (without a forced attack)
if (isAutoAttackable(player))
{
// Send a Server->Client packet StatusUpdate of the L2NpcInstance to the L2PcInstance to update its HP bar
StatusUpdate su = new StatusUpdate(getObjectId());
su.addAttribute(StatusUpdate.CUR_HP, (int) getCurrentHp());
su.addAttribute(StatusUpdate.MAX_HP, getMaxHp());
player.sendPacket(su);
su = null;
}
// Send a Server->Client NpcHtmlMessage() containing the GM console about this L2NpcInstance
NpcHtmlMessage html = new NpcHtmlMessage(0);
TextBuilder html1 = new TextBuilder("<html><body><center><font color=\"LEVEL\">NPC Information</font></center>");
String className = getClass().getName().substring(43);
html1.append("<br>");
html1.append("Instance Type: " + className + "<br1>Faction: " + getFactionId() + "<br1>Location ID: " + (getSpawn() != null ? getSpawn().getLocation() : 0) + "<br1>");
if (this instanceof L2ControllableMobInstance)
{
html1.append("Mob Group: " + MobGroupTable.getInstance().getGroupForMob((L2ControllableMobInstance) this).getGroupId() + "<br>");
}
else
{
html1.append("Respawn Time: " + (getSpawn() != null ? getSpawn().getRespawnDelay() / 1000 + " Seconds<br>" : "? Seconds<br>"));
}
html1.append("<table border=\"0\" width=\"100%\">");
html1.append("<tr><td>Object ID</td><td>" + getObjectId() + "</td><td>NPC ID</td><td>" + getTemplate().npcId + "</td></tr>");
html1.append("<tr><td>Castle</td><td>" + getCastle().getCastleId() + "</td><td>Coords</td><td>" + getX() + "," + getY() + "," + getZ() + "</td></tr>");
html1.append("<tr><td>Level</td><td>" + getLevel() + "</td><td>Aggro</td><td>" + (this instanceof L2Attackable ? ((L2Attackable) this).getAggroRange() : 0) + "</td></tr>");
html1.append("</table><br>");
html1.append("<font color=\"LEVEL\">Combat</font>");
html1.append("<table border=\"0\" width=\"100%\">");
html1.append("<tr><td>Current HP</td><td>" + getCurrentHp() + "</td><td>Current MP</td><td>" + getCurrentMp() + "</td></tr>");
html1.append("<tr><td>Max.HP</td><td>" + (int) (getMaxHp() / getStat().calcStat(Stats.MAX_HP, 1, this, null)) + "*" + getStat().calcStat(Stats.MAX_HP, 1, this, null) + "</td><td>Max.MP</td><td>" + getMaxMp() + "</td></tr>");
html1.append("<tr><td>P.Atk.</td><td>" + getPAtk(null) + "</td><td>M.Atk.</td><td>" + getMAtk(null, null) + "</td></tr>");
html1.append("<tr><td>P.Def.</td><td>" + getPDef(null) + "</td><td>M.Def.</td><td>" + getMDef(null, null) + "</td></tr>");
html1.append("<tr><td>Accuracy</td><td>" + getAccuracy() + "</td><td>Evasion</td><td>" + getEvasionRate(null) + "</td></tr>");
html1.append("<tr><td>Critical</td><td>" + getCriticalHit(null, null) + "</td><td>Speed</td><td>" + getRunSpeed() + "</td></tr>");
html1.append("<tr><td>Atk.Speed</td><td>" + getPAtkSpd() + "</td><td>Cast.Speed</td><td>" + getMAtkSpd() + "</td></tr>");
html1.append("</table><br>");
html1.append("<font color=\"LEVEL\">Basic Stats</font>");
html1.append("<table border=\"0\" width=\"100%\">");
html1.append("<tr><td>STR</td><td>" + getSTR() + "</td><td>DEX</td><td>" + getDEX() + "</td><td>CON</td><td>" + getCON() + "</td></tr>");
html1.append("<tr><td>INT</td><td>" + getINT() + "</td><td>WIT</td><td>" + getWIT() + "</td><td>MEN</td><td>" + getMEN() + "</td></tr>");
html1.append("</table>");
html1.append("<br><center><table><tr><td><button value=\"Edit NPC\" action=\"bypass -h admin_edit_npc " + getTemplate().npcId + "\" width=100 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"><br1></td>");
html1.append("<td><button value=\"Kill\" action=\"bypass -h admin_kill\" width=40 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td><br1></tr>");
html1.append("<tr><td><button value=\"Show DropList\" action=\"bypass -h admin_show_droplist " + getTemplate().npcId + "\" width=100 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>");
html1.append("<td><button value=\"Delete\" action=\"bypass -h admin_delete\" width=40 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>");
html1.append("<tr><td><button value=\"Show Skillist\" action=\"bypass -h admin_show_skilllist_npc " + getTemplate().npcId + "\" width=100 height=20 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td><td></td></tr>");
html1.append("</table></center><br>");
html1.append("</body></html>");
html.setHtml(html1.toString());
player.sendPacket(html);
html = null;
html1 = null;
className = null;
}
else if (Config.ALT_GAME_VIEWNPC)
{
// Set the target of the L2PcInstance player
player.setTarget(this);
// Send a Server->Client packet MyTargetSelected to the L2PcInstance player
// The player.getLevel() - getLevel() permit to display the correct color in the select window
MyTargetSelected my = new MyTargetSelected(getObjectId(), player.getLevel() - getLevel());
player.sendPacket(my);
my = null;
// Check if the player is attackable (without a forced attack)
if (isAutoAttackable(player))
{
// Send a Server->Client packet StatusUpdate of the L2NpcInstance to the L2PcInstance to update its HP bar
StatusUpdate su = new StatusUpdate(getObjectId());
su.addAttribute(StatusUpdate.CUR_HP, (int) getCurrentHp());
su.addAttribute(StatusUpdate.MAX_HP, getMaxHp());
player.sendPacket(su);
su = null;
}
NpcHtmlMessage html = new NpcHtmlMessage(0);
TextBuilder html1 = new TextBuilder("<html><body>");
html1.append("<br><center><font color=\"LEVEL\">[Drop Info]</font></center>");
html1.append("Rates legend: <font color=\"ff0000\">50%+</font> <font color=\"00ff00\">30%+</font> <font color=\"0000ff\">less than 30%</font>");
html1.append("<table border=0 width=\"100%\">");
for (final L2DropCategory cat : getTemplate().getDropData())
{
final FastList<L2DropData> drops = cat.getAllDrops();
if (drops != null)
for (final L2DropData drop : drops)
{
if (drop == null || ItemTable.getInstance().getTemplate(drop.getItemId()) == null)
{
continue;
}
String name = ItemTable.getInstance().getTemplate(drop.getItemId()).getName();
if (drop.getChance() >= 600000)
{
html1.append("<tr><td><font color=\"ff0000\">" + name + "</font></td><td>" + (drop.isQuestDrop() ? "Quest" : cat.isSweep() ? "Sweep" : "Drop") + "</td></tr>");
}
else if (drop.getChance() >= 300000)
{
html1.append("<tr><td><font color=\"00ff00\">" + name + "</font></td><td>" + (drop.isQuestDrop() ? "Quest" : cat.isSweep() ? "Sweep" : "Drop") + "</td></tr>");
}
else
{
html1.append("<tr><td><font color=\"0000ff\">" + name + "</font></td><td>" + (drop.isQuestDrop() ? "Quest" : cat.isSweep() ? "Sweep" : "Drop") + "</td></tr>");
}
}
}
html1.append("</table>");
html1.append("</body></html>");
html.setHtml(html1.toString());
player.sendPacket(html);
html = null;
html1 = null;
}
else
// Like L2OFF set the target of the L2PcInstance player
{
// Check if the L2PcInstance already target the L2NpcInstance
if (this != player.getTarget())
{
// Set the target of the L2PcInstance player
player.setTarget(this);
// Check if the player is attackable (without a forced attack)
if (isAutoAttackable(player))
{
// Send a Server->Client packet MyTargetSelected to the L2PcInstance player
// The player.getLevel() - getLevel() permit to display the correct color in the select window
MyTargetSelected my = new MyTargetSelected(getObjectId(), player.getLevel() - getLevel());
player.sendPacket(my);
my = null;
// Send a Server->Client packet StatusUpdate of the L2NpcInstance to the L2PcInstance to update its HP bar
StatusUpdate su = new StatusUpdate(getObjectId());
su.addAttribute(StatusUpdate.CUR_HP, (int) getCurrentHp());
su.addAttribute(StatusUpdate.MAX_HP, getMaxHp());
player.sendPacket(su);
su = null;
}
else
{