Package com.l2jfrozen.gameserver.model.actor.instance

Source Code of com.l2jfrozen.gameserver.model.actor.instance.L2SiegeFlagInstance

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.model.actor.instance;

import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.managers.SiegeManager;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2SiegeClan;
import com.l2jfrozen.gameserver.model.entity.siege.Siege;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected;
import com.l2jfrozen.gameserver.network.serverpackets.StatusUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;

public class L2SiegeFlagInstance extends L2NpcInstance
{
  private L2PcInstance _player;
  private Siege _siege;

  public L2SiegeFlagInstance(L2PcInstance player, int objectId, L2NpcTemplate template)
  {
    super(objectId, template);

    _player = player;
    _siege = SiegeManager.getInstance().getSiege(_player.getX(), _player.getY(), _player.getZ());
    if(_player.getClan() == null || _siege == null)
    {
      deleteMe();
    }
    else
    {
      L2SiegeClan sc = _siege.getAttackerClan(_player.getClan());
      if(sc == null)
      {
        deleteMe();
      }
      else
      {
        sc.addFlag(this);
      }
      sc = null;
    }
  }

  @Override
  public boolean isAttackable()
  {
    // Attackable during siege by attacker only
    return getCastle() != null && getCastle().getCastleId() > 0 && getCastle().getSiege().getIsInProgress();
  }

  @Override
  public boolean isAutoAttackable(L2Character attacker)
  {
    // Attackable during siege by attacker only
    return attacker != null && attacker instanceof L2PcInstance && getCastle() != null && getCastle().getCastleId() > 0 && getCastle().getSiege().getIsInProgress();
  }

  @Override
  public boolean doDie(L2Character killer)
  {
    if(!super.doDie(killer))
      return false;
    L2SiegeClan sc = _siege.getAttackerClan(_player.getClan());
    if(sc != null)
    {
      sc.removeFlag(this);
    }
    sc = null;

    return true;
  }

  @Override
  public void onForcedAttack(L2PcInstance player)
  {
    onAction(player);
  }

  @Override
  public void onAction(L2PcInstance player)
  {
    if(player == null || !canTarget(player))
      return;

    // Check if the L2PcInstance already target the L2NpcInstance
    if(this != player.getTarget())
    {
      // Set the target of the L2PcInstance player
      player.setTarget(this);

      // Send a Server->Client packet MyTargetSelected to the L2PcInstance player
      MyTargetSelected my = new MyTargetSelected(getObjectId(), player.getLevel() - getLevel());
      player.sendPacket(my);
      my = null;

      // Send a Server->Client packet StatusUpdate of the L2NpcInstance to the L2PcInstance to update its HP bar
      StatusUpdate su = new StatusUpdate(getObjectId());
      su.addAttribute(StatusUpdate.CUR_HP, (int) getStatus().getCurrentHp());
      su.addAttribute(StatusUpdate.MAX_HP, getMaxHp());
      player.sendPacket(su);
      su = null;

      // Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client
      player.sendPacket(new ValidateLocation(this));
    }
    else
    {
      if(isAutoAttackable(player) && Math.abs(player.getZ() - getZ()) < 100)
      {
        player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, this);
      }
      else
      {
        // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
        player.sendPacket(ActionFailed.STATIC_PACKET);
      }
    }
  }
}
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